refactor(Core): Clean-up after FD (#8586)

This commit is contained in:
patou01
2021-11-28 07:04:14 +01:00
committed by GitHub
parent 1a27f606f1
commit 801a20fce2
10 changed files with 20 additions and 25 deletions

View File

@@ -61,7 +61,7 @@ struct npc_pet_shaman_earth_elemental : public ScriptedAI
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
if (me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
@@ -109,7 +109,7 @@ struct npc_pet_shaman_fire_elemental : public ScriptedAI
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
if (me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}