refactor(Core): Clean-up after FD (#8586)

This commit is contained in:
patou01
2021-11-28 07:04:14 +01:00
committed by GitHub
parent 1a27f606f1
commit 801a20fce2
10 changed files with 20 additions and 25 deletions

View File

@@ -289,7 +289,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (!who || me->GetVictim())
return;
if (me->_CanDetectFeignDeathOf(who) && me->CanCreatureAttack(who))
if (me->CanCreatureAttack(who))
{
if (me->IsWithinDistInMap(who, PULL_RANGE, true, false) && me->GetDistanceZ(who) <= /*CREATURE_Z_ATTACK_RANGE*/7 /*there are stairs*/)
{

View File

@@ -150,7 +150,7 @@ public:
{
Map::PlayerList const& playerList = me->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
if (me->GetDistance(itr->GetSource()) < 130.0f && itr->GetSource()->IsAlive() && !itr->GetSource()->IsGameMaster() && me->CanCreatureAttack(itr->GetSource()) && me->_CanDetectFeignDeathOf(itr->GetSource()))
if (me->GetDistance(itr->GetSource()) < 130.0f && itr->GetSource()->IsAlive() && !itr->GetSource()->IsGameMaster() && me->CanCreatureAttack(itr->GetSource()))
return true;
return false;

View File

@@ -474,7 +474,7 @@ public:
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if (Player* p = itr->GetSource())
if (p != me->GetVictim() && summon->GetExactDist(p) < minrange && me->CanCreatureAttack(p) && me->_CanDetectFeignDeathOf(p))
if (p != me->GetVictim() && summon->GetExactDist(p) < minrange && me->CanCreatureAttack(p))
{
target = p;
minrange = summon->GetExactDist(p);

View File

@@ -61,7 +61,7 @@ struct npc_pet_shaman_earth_elemental : public ScriptedAI
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
if (me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
@@ -109,7 +109,7 @@ struct npc_pet_shaman_fire_elemental : public ScriptedAI
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
if (me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}