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feat(Core/Loot): Add Rate.Drop.Item.GroupAmount to increase loot generated from loot groups (#16220)
* Adds the `Rate.Drop.Item.GroupAmount` setting to the world config. Causes top-level loot groups to drop multiple items. Does not affect references. * Don't multiply a group if a quest item gets selected. Avoids strange situations like Arcanist Doan having three hearts. * Resolve syntax error. * Fix whitespace * Fix code style issue
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@@ -2267,7 +2267,20 @@ Rate.Drop.Item.Artifact = 1
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Rate.Drop.Item.Referenced = 1
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Rate.Drop.Money = 1
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# RewardBonusMoney
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# Rate.Drop.Item.ReferencedAmount
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# Description: Multiplier for referenced loot amount. Makes many raid bosses (and others) drop additional loot.
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# Default: 1
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Rate.Drop.Item.ReferencedAmount = 1
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#
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# Rate.Drop.Item.GroupAmount
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# Description: Multiplier for grouped items. Makes many dungeon bosses (and others) drop additional loot.
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# Default: 1
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Rate.Drop.Item.GroupAmount = 1
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# Rate.RewardBonusMoney
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# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
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# is at MaxPlayerLevel (this amount is specified in quest_template.RewardBonusMoney).
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# NOTE: the final amount will also affected by Rate.Drop.Money
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@@ -2331,13 +2344,6 @@ Rate.BuyValue.Item.Legendary = 1
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Rate.BuyValue.Item.Artifact = 1
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Rate.BuyValue.Item.Heirloom = 1
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#
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# Rate.Drop.Item.ReferencedAmount
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# Description: Multiplier for referenced loot amount.
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# Default: 1
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Rate.Drop.Item.ReferencedAmount = 1
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#
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# Rate.XP.Kill
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# Rate.XP.Quest
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