feat(Core/Loot): Add Rate.Drop.Item.GroupAmount to increase loot generated from loot groups (#16220)

* Adds the `Rate.Drop.Item.GroupAmount` setting to the world config. Causes top-level loot groups to drop multiple items. Does not affect references.

* Don't multiply a group if a quest item gets selected. Avoids strange situations like Arcanist Doan having three hearts.

* Resolve syntax error.

* Fix whitespace

* Fix code style issue
This commit is contained in:
Keller (KJack)
2023-05-14 06:26:12 -04:00
committed by GitHub
parent 89acad2145
commit 7fcb57e5ab
5 changed files with 56 additions and 19 deletions

View File

@@ -2267,7 +2267,20 @@ Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
# RewardBonusMoney
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount. Makes many raid bosses (and others) drop additional loot.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.Drop.Item.GroupAmount
# Description: Multiplier for grouped items. Makes many dungeon bosses (and others) drop additional loot.
# Default: 1
Rate.Drop.Item.GroupAmount = 1
# Rate.RewardBonusMoney
# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
# is at MaxPlayerLevel (this amount is specified in quest_template.RewardBonusMoney).
# NOTE: the final amount will also affected by Rate.Drop.Money
@@ -2331,13 +2344,6 @@ Rate.BuyValue.Item.Legendary = 1
Rate.BuyValue.Item.Artifact = 1
Rate.BuyValue.Item.Heirloom = 1
#
# Rate.Drop.Item.ReferencedAmount
# Description: Multiplier for referenced loot amount.
# Default: 1
Rate.Drop.Item.ReferencedAmount = 1
#
# Rate.XP.Kill
# Rate.XP.Quest