From 7fc30494493045f806fd0f61241372992931f317 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 8 Mar 2026 17:57:29 -0300 Subject: [PATCH] fix(Core/Scripts): fix Solarian vanish phase evicting encounter (#25041) Co-authored-by: Claude Sonnet 4.6 --- src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 749763428..d691dde4b 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -198,8 +198,8 @@ struct boss_high_astromancer_solarian : public BossAI }); }).Schedule(23s, [this](TaskContext) { - me->GetThreatMgr().ClearAllThreat(); me->SetReactState(REACT_AGGRESSIVE); + DoResetThreatList(); summons.DoForAllSummons([&](WorldObject* summon) { if (Creature* light = summon->ToCreature())