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feat(Core/Maps): Improvements to Cinematic function (#10765)
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@@ -692,13 +692,11 @@ struct ChrRacesEntry
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struct CinematicCameraEntry
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{
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uint32 id; // 0 index
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char const* filename; // 1
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uint32 soundid; // 2 in SoundEntries.dbc or 0
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float base_x; // 3
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float base_y; // 4
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float base_z; // 5
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float base_o; // 6
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uint32 ID; // 0
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char const* Model; // 1 Model filename (translate .mdx to .m2)
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uint32 SoundID; // 2 Sound ID (voiceover for cinematic)
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DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates
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float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates
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};
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struct CinematicSequencesEntry
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