Creature type flags (#2195)

fix(Core/Creature): refactoring creature type flags and adding CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES - closes #1984
This commit is contained in:
mik1893
2019-08-16 12:15:14 +01:00
committed by GitHub
parent 5815808faa
commit 7954a2a07e
9 changed files with 61 additions and 53 deletions

View File

@@ -892,7 +892,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
else if (cinfo->type_flags & CREATURE_TYPEFLAGS_GHOST) // Xinef: Add ghost visibility for ghost units
else if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) // Xinef: Add ghost visibility for ghost units
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
if (Entry == VISUAL_WAYPOINT)

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@@ -139,11 +139,11 @@ struct CreatureTemplate
// helpers
SkillType GetRequiredLootSkill() const
{
if (type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
if (type_flags & CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL)
return SKILL_HERBALISM;
else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
else if (type_flags & CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL)
return SKILL_MINING;
else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
else if (type_flags & CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL)
return SKILL_ENGINEERING;
else
return SKILL_SKINNING; // normal case
@@ -151,11 +151,11 @@ struct CreatureTemplate
bool IsTameable(bool exotic) const
{
if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE) == 0)
if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0)
return false;
// if can tame exotic then can tame any temable
return exotic || (type_flags & CREATURE_TYPEFLAGS_EXOTIC) == 0;
// if can tame exotic then can tame any tameable
return exotic || (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) == 0;
}
void InitializeQueryData();
@@ -483,7 +483,7 @@ class Creature : public Unit, public GridObject<Creature>, public MovableMapObje
if (IsPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
return GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_BOSS_MOB;
}
bool IsDungeonBoss() const;

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@@ -2881,11 +2881,11 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return NULL;
// Deathstate checks
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE))
return NULL;
// alive or spirit healer
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD))
return NULL;
// appropriate npc type

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@@ -12548,7 +12548,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
UpdateSpeed(MOVE_FLIGHT, true);
}
if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_MOUNTED_COMBAT))
if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED))
Dismount();
if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
SetStandState(UNIT_STAND_STATE_STAND);
@@ -12718,7 +12718,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
}
Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
return false;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
@@ -12806,7 +12806,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
// can't assist non-friendly targets
if (GetReactionTo(target) < REP_NEUTRAL
&& target->GetReactionTo(this) < REP_NEUTRAL
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)))
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
return false;
// PvP case
@@ -12840,7 +12840,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
&& !target->IsPvP())
{
if (Creature const* creatureTarget = target->ToCreature())
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
}
return true;
}
@@ -17373,8 +17373,8 @@ bool Unit::IsInPartyWith(Unit const* unit) const
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->getFaction() == u2->getFaction();
// Xinef: creature type_flag should work for party check only if player group is not a raid
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && (u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) && u2->ToPlayer()->GetGroup() && !u2->ToPlayer()->GetGroup()->isRaidGroup()) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && (u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) && u1->ToPlayer()->GetGroup() && !u1->ToPlayer()->GetGroup()->isRaidGroup()))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && (u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u2->ToPlayer()->GetGroup() && !u2->ToPlayer()->GetGroup()->isRaidGroup()) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && (u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u1->ToPlayer()->GetGroup() && !u1->ToPlayer()->GetGroup()->isRaidGroup()))
return true;
else
return false;
@@ -17395,8 +17395,8 @@ bool Unit::IsInRaidWith(Unit const* unit) const
// Xinef: we assume that npcs with the same faction are in party
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->getFaction() == u2->getFaction();
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
else
return false;