From 76227539ddea63950c63bf193d063d3ec3b0a093 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Fri, 1 Apr 2022 12:05:37 +0200 Subject: [PATCH] fix(Scripts/Ulduar): Do not spawn Hodir chests if already defeated. (#11149) Fixes #11139 --- .../scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index 939038f74..84c740ed2 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -328,7 +328,10 @@ public: break; case NPC_HODIR: m_uiHodirGUID = creature->GetGUID(); - SpawnHodirChests(instance->GetDifficulty(), creature); + if (m_auiEncounter[TYPE_HODIR] != DONE) + { + SpawnHodirChests(instance->GetDifficulty(), creature); + } break; case NPC_THORIM: m_uiThorimGUID = creature->GetGUID();