fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)

This commit is contained in:
Bogir[rus]
2022-03-12 12:57:26 +05:00
committed by GitHub
parent 5d42cea98f
commit 75439773d0
32 changed files with 173 additions and 173 deletions

View File

@@ -246,7 +246,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
mGameEvent.clear();
LOG_ERROR("sql.sql", ">> Loaded 0 game events. DB table `game_event` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 game events. DB table `game_event` is empty.");
LOG_INFO("server.loading", " ");
return;
}
@@ -314,7 +314,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -359,7 +359,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -410,7 +410,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
LOG_WARN("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
LOG_INFO("server.loading", " ");
}
else
@@ -458,7 +458,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -507,7 +507,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -566,7 +566,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -606,7 +606,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -688,7 +688,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -729,7 +729,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -776,7 +776,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -815,7 +815,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -861,7 +861,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -926,7 +926,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -964,7 +964,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
LOG_INFO("server.loading", " ");
}
else
@@ -1012,7 +1012,7 @@ void GameEventMgr::LoadHolidayDates()
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
LOG_WARN("server.loading", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
return;
}