mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-13 23:43:44 +00:00
fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)
This commit is contained in:
@@ -246,7 +246,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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mGameEvent.clear();
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LOG_ERROR("sql.sql", ">> Loaded 0 game events. DB table `game_event` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 game events. DB table `game_event` is empty.");
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LOG_INFO("server.loading", " ");
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return;
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}
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@@ -314,7 +314,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -359,7 +359,7 @@ void GameEventMgr::LoadFromDB()
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -410,7 +410,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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LOG_WARN("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -458,7 +458,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -507,7 +507,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -566,7 +566,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -606,7 +606,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -688,7 +688,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -729,7 +729,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -776,7 +776,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -815,7 +815,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -861,7 +861,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -926,7 +926,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -964,7 +964,7 @@ void GameEventMgr::LoadFromDB()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
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LOG_INFO("server.loading", " ");
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}
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else
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@@ -1012,7 +1012,7 @@ void GameEventMgr::LoadHolidayDates()
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
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LOG_WARN("server.loading", ">> Loaded 0 holiday dates. DB table `holiday_dates` is empty.");
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return;
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}
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