feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)

This commit is contained in:
Takenbacon
2025-08-08 21:36:24 -07:00
committed by GitHub
parent c97cee1e4f
commit 73317b2706
63 changed files with 160 additions and 313 deletions

View File

@@ -911,7 +911,7 @@ public:
Creature* passenger = nullptr;
Acore::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f);
Acore::CreatureSearcher<Acore::AllCreaturesOfEntryInRange> searcher(handler->GetPlayer(), passenger, check);
Cell::VisitAllObjects(handler->GetPlayer(), searcher, 30.0f);
Cell::VisitObjects(handler->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;

View File

@@ -2451,7 +2451,7 @@ public:
Acore::RespawnDo u_do;
Acore::WorldObjectWorker<Acore::RespawnDo> worker(player, u_do);
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
Cell::VisitObjects(player, worker, player->GetGridActivationRange());
return true;
}

View File

@@ -268,7 +268,7 @@ public:
std::list<Creature*> creatureList;
Acore::AnyUnitInObjectRangeCheck go_check(object, radius);
Acore::CreatureListSearcher<Acore::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
Cell::VisitGridObjects(object, go_search, radius);
Cell::VisitObjects(object, go_search, radius);
if (!creatureList.empty())
{