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feat(Core/Grids): Remove WorldObject separation in grid containers (#22595)
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@@ -2029,7 +2029,7 @@ public:
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Movement::MoveSpline* movespline;
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protected:
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explicit Unit (bool isWorldObject);
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explicit Unit();
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void BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) override;
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