mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-07 17:50:30 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -1124,11 +1124,11 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, GetCreateMana());
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// xinef: added some multipliers so debuffs can affect pets in any way...
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SetCreateStat(STAT_STRENGTH, 22 + 2 * petlevel);
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SetCreateStat(STAT_AGILITY, 22 + 1.5f * petlevel);
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SetCreateStat(STAT_STAMINA, 25 + 2 * petlevel);
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SetCreateStat(STAT_INTELLECT, 28 + 2 * petlevel);
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SetCreateStat(STAT_SPIRIT, 27 + 1.5f * petlevel);
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SetCreateStat(STAT_STRENGTH, 22);
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SetCreateStat(STAT_AGILITY, 22);
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SetCreateStat(STAT_STAMINA, 25);
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SetCreateStat(STAT_INTELLECT, 28);
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SetCreateStat(STAT_SPIRIT, 27);
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}
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switch (petType)
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@@ -1348,6 +1348,14 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
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break;
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}
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case NPC_VENOMOUS_SNAKE:
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 0.7 - 38));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 0.8 - 40));
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break;
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case NPC_VIPER:
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(1.3 * petlevel - 64));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(1.5 * petlevel - 68));
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break;
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case NPC_GENERIC_IMP:
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case NPC_GENERIC_VOIDWALKER:
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{
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@@ -122,6 +122,10 @@ enum NPCEntries
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NPC_ARMY_OF_THE_DEAD = 24207,
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NPC_EBON_GARGOYLE = 27829,
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// Hunter
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NPC_VENOMOUS_SNAKE = 19833,
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NPC_VIPER = 19921,
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// Generic
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NPC_GENERIC_IMP = 12922,
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NPC_GENERIC_VOIDWALKER = 8996
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@@ -166,6 +166,7 @@ void KillRewarder::_RewardXP(Player* player, float rate)
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AddPct(xp, (*i)->GetAmount());
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// 4.2.3. Give XP to player.
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sScriptMgr->OnGivePlayerXP(player, xp, _victim, PlayerXPSource::XPSOURCE_KILL);
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player->GiveXP(xp, _victim, _groupRate);
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if (Pet* pet = player->GetPet())
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// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case).
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@@ -2372,8 +2372,6 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate, bool isLFGReward)
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uint8 level = GetLevel();
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sScriptMgr->OnGivePlayerXP(this, xp, victim);
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// Favored experience increase START
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uint32 zone = GetZoneId();
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float favored_exp_mult = 0;
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@@ -5147,7 +5145,7 @@ float Player::OCTRegenHPPerSpirit()
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if (baseSpirit > 50)
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baseSpirit = 50;
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float moreSpirit = spirit - baseSpirit;
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float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
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float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
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return regen;
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}
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@@ -5732,6 +5730,7 @@ void Player::CheckAreaExploreAndOutdoor()
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XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
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}
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sScriptMgr->OnGivePlayerXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
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GiveXP(XP, nullptr);
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SendExplorationExperience(areaId, XP);
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}
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@@ -6121,7 +6120,11 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
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// Xinef: Only for BG activities
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if (!uVictim)
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GiveXP(uint32(honor * (3 + GetLevel() * 0.30f)), nullptr);
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{
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uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
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sScriptMgr->OnGivePlayerXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
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GiveXP(xp, nullptr);
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}
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}
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
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@@ -7074,7 +7077,8 @@ void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply,
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LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
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CastSpell(this, spellInfo, true, item);
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//Ignore spellInfo->DurationEntry, cast with -1 duration
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CastCustomSpell(spellInfo->Id, SPELLVALUE_AURA_DURATION, -1, this, true, item);
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}
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else
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{
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@@ -995,6 +995,16 @@ enum PlayerCommandStates
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CHEAT_WATERWALK = 0x10
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};
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// Used for OnGiveXP PlayerScript hook
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enum PlayerXPSource
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{
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XPSOURCE_KILL = 0,
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XPSOURCE_QUEST = 1,
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XPSOURCE_QUEST_DF = 2,
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XPSOURCE_EXPLORE = 3,
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XPSOURCE_BATTLEGROUND = 4
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};
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enum InstantFlightGossipAction
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{
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GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT = 500
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@@ -756,6 +756,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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}
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else
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{
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sScriptMgr->OnGivePlayerXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
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GiveXP(XP, nullptr, isLFGReward);
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}
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@@ -6978,7 +6978,7 @@ bool Player::CheckInstanceLoginValid()
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if (GetMap()->IsRaid())
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{
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// cannot be in raid instance without a group
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if (!GetGroup())
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if (!GetGroup() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
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return false;
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}
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else
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@@ -812,14 +812,8 @@ void Unit::DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb)
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}
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}
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uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellInfo const* spellProto, bool durabilityLoss, bool /*allowGM*/, Spell const* damageSpell /*= nullptr*/, bool delayed)
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uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellInfo const* spellProto, bool durabilityLoss, bool /*allowGM*/, Spell const* damageSpell /*= nullptr*/)
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{
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if (delayed && attacker->GetTypeId() == TYPEID_PLAYER && attacker->GetGUID() != victim->GetGUID())
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{
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sWorld->AddDelayedDamage(attacker, victim, damage, cleanDamage, damagetype, damageSchoolMask, spellProto, durabilityLoss);
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return 0;
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}
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// Xinef: initialize damage done for rage calculations
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// Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
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uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
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@@ -1460,7 +1454,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss,
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// Call default DealDamage
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CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
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Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell, true);
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Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
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}
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// @todo for melee need create structure as in
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@@ -10392,7 +10386,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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creature->SendAIReaction(AI_REACTION_HOSTILE);
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/// @todo: Implement aggro range, detection range and assistance range templates
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if (!(creature->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE))
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if (!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE))
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{
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creature->CallAssistance();
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}
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@@ -20081,6 +20075,9 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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Unit* vehicleBase = m_vehicle->GetBase();
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m_vehicle = nullptr;
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if (!vehicleBase)
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return;
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SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
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Position pos;
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@@ -757,18 +757,6 @@ struct CleanDamage
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struct CalcDamageInfo;
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struct SpellNonMeleeDamage;
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struct DelayedDamage
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{
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Unit* attacker;
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Unit* victim;
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uint32 damage;
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CleanDamage const* cleanDamage;
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DamageEffectType damagetype;
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SpellSchoolMask damageSchoolMask;
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SpellInfo const* spellProto;
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bool durabilityLoss;
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};
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class DamageInfo
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{
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private:
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@@ -1571,7 +1559,7 @@ public:
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uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
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static void DealDamageMods(Unit const* victim, uint32& damage, uint32* absorb);
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static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true, bool allowGM = false, Spell const* spell = nullptr, bool delayed = false);
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static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true, bool allowGM = false, Spell const* spell = nullptr);
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static void Kill(Unit* killer, Unit* victim, bool durabilityLoss = true, WeaponAttackType attackType = BASE_ATTACK, SpellInfo const* spellProto = nullptr, Spell const* spell = nullptr);
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void KillSelf(bool durabilityLoss = true, WeaponAttackType attackType = BASE_ATTACK, SpellInfo const* spellProto = nullptr, Spell const* spell = nullptr) { Kill(this, this, durabilityLoss, attackType, spellProto, spell); };
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static int32 DealHeal(Unit* healer, Unit* victim, uint32 addhealth);
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