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refactor(Core/Misc): port gossip validation, StringFormat APIs, and spell attribute naming from TC (#24789)
Co-authored-by: Rochet2 <tqbattlenet@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: tobmaps <spambot42@yandex.ru>
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@@ -978,7 +978,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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if (attacker && damagetype != DOT && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_HOLY))
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attacker->DealDamageShieldDamage(victim);
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if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
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if (!spellProto->HasAttribute(SPELL_ATTR4_DAMAGE_DOESNT_BREAK_AURAS))
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victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto->Id);
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}
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else
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