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fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary * fixbuild * Apply suggestions from code review
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@@ -1411,7 +1411,7 @@ public:
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{
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alliance_riflemanAI(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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me->SetCombatMovement(false);
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}
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uint32 ExplodeTimer;
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