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fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)
Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -527,9 +527,11 @@ float GridTerrainData::getLiquidLevel(float x, float y) const
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}
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// Get water state on map
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LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const
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LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) const
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{
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LiquidData liquidData;
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liquidData.Status = LIQUID_MAP_NO_WATER;
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if (!_loadedLiquidData)
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return liquidData;
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@@ -575,7 +577,7 @@ LiquidData const GridTerrainData::GetLiquidData(float x, float y, float z, float
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}
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// Check req liquid type mask
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if (type != 0 && (!ReqLiquidType || (ReqLiquidType & type) != 0))
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if (type != 0 && (!ReqLiquidType || (*ReqLiquidType & type) != 0))
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{
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// Check water level:
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// Check water height map
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@@ -186,7 +186,7 @@ struct LoadedHoleData
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HolesType holes;
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};
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enum LiquidStatus
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enum LiquidStatus : uint32
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{
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LIQUID_MAP_NO_WATER = 0x00000000,
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LIQUID_MAP_ABOVE_WATER = 0x00000001,
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@@ -249,7 +249,7 @@ public:
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inline float getHeight(float x, float y) const { return (this->*_gridGetHeight)(x, y); }
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float getMinHeight(float x, float y) const;
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float getLiquidLevel(float x, float y) const;
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LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) const;
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LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, Optional<uint8> ReqLiquidType) const;
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};
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#endif
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