From 69bccd0a5689bc2ee2eaa89b6c4cb1002670df1a Mon Sep 17 00:00:00 2001 From: blinkysc <37940565+blinkysc@users.noreply.github.com> Date: Sat, 21 Feb 2026 08:12:52 -0600 Subject: [PATCH] fix(Core/Scripts): Allow Lock and Load to proc from fire school traps (#24784) Co-authored-by: blinkysc --- src/server/scripts/Spells/spell_hunter.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 52537630a..860415bcf 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -1193,9 +1193,8 @@ class spell_hun_lock_and_load : public AuraScript if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_TRAP_ACTIVATION)) return false; - // Do not proc on traps for immolation/explosive trap SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo || !(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)) + if (!spellInfo || !(spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_FIRE))) return false; return roll_chance_i(aurEff->GetAmount());