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fix(Core/Spells): only include the targets size for some GroundEffects (#23478)
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@@ -266,7 +266,7 @@ public:
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std::vector<Player*> tList;
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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{
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if (!me->IsWithinDistInMap(itr->GetSource(), 200.0f, true, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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if (!me->IsWithinDistInMap(itr->GetSource(), 200.0f, true, false, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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{
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continue;
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}
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