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fix(Core/Spells): only include the targets size for some GroundEffects (#23478)
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@@ -566,7 +566,7 @@ Player* ScriptedAI::SelectTargetFromPlayerList(float maxdist, uint32 excludeAura
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std::vector<Player*> tList;
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for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
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{
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if (!me->IsWithinDistInMap(itr->GetSource(), maxdist, true, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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if (!me->IsWithinDistInMap(itr->GetSource(), maxdist, true, false, false) || !itr->GetSource()->IsAlive() || itr->GetSource()->IsGameMaster())
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continue;
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if (excludeAura && itr->GetSource()->HasAura(excludeAura))
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continue;
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