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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -103,7 +103,7 @@ public:
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void MySelectNextTarget()
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{
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Unit* owner = me->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
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if (owner && owner->IsPlayer() && (!me->GetVictim() || me->GetVictim()->IsImmunedToSpell(sSpellMgr->GetSpellInfo(51963)) || !me->IsValidAttackTarget(me->GetVictim()) || !owner->CanSeeOrDetect(me->GetVictim())))
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{
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Unit* selection = owner->ToPlayer()->GetSelectedUnit();
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if (selection && selection != me->GetVictim() && me->IsValidAttackTarget(selection))
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