refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

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@@ -118,7 +118,7 @@ struct npc_pilgrims_bounty_chair : public VehicleAI
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
if (apply && who->GetTypeId() == TYPEID_PLAYER)
if (apply && who->IsPlayer())
who->ToPlayer()->SetClientControl(me, 0, true);
}