refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -75,7 +75,7 @@ struct boss_twilight_corrupter : public ScriptedAI
void MoveInLineOfSight(Unit* who) override
{
if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
if (!_introSpoken && who->IsPlayer())
{
_introSpoken = true;
Talk(SAY_RESPAWN, who);
@@ -102,7 +102,7 @@ struct boss_twilight_corrupter : public ScriptedAI
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
if (victim->IsPlayer())
{
Talk(SAY_KILL, victim);
DoCastSelf(SPELL_SWELL_OF_SOULS);