refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -135,7 +135,7 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
if (who->IsPlayer())
Talk(SAY_KILL);
}

View File

@@ -420,7 +420,7 @@ public:
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == NPC_FOREST_FROG)
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->IsPlayer() && me->GetEntry() == NPC_FOREST_FROG)
{
me->GetMotionMaster()->MoveIdle();
me->SetFacingToObject(caster);