mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -70,7 +70,7 @@ KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) :
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_isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false)
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{
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// mark the credit as pvp if victim is player
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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_isPvP = true;
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// or if its owned by player and its not a vehicle
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else if (victim->GetCharmerOrOwnerGUID().IsPlayer())
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@@ -201,7 +201,7 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
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// 4.1. Give honor (player must be alive and not on BG).
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_RewardHonor(player);
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// 4.1.1 Send player killcredit for quests with PlayerSlain
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if (_victim->GetTypeId() == TYPEID_PLAYER)
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if (_victim->IsPlayer())
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player->KilledPlayerCredit();
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}
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@@ -256,7 +256,7 @@ void KillRewarder::_RewardGroup()
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{
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_RewardPlayer(member, isDungeon);
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// Xinef: only count players
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//if (_victim->GetTypeId() == TYPEID_PLAYER)
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//if (_victim->IsPlayer())
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// member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim);
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}
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}
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@@ -5904,7 +5904,7 @@ float Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
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// Calculates how many reputation points player gains in victim's enemy factions
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void Player::RewardReputation(Unit* victim)
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{
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if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
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if (!victim || victim->IsPlayer())
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return;
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if (victim->ToCreature()->IsReputationGainDisabled())
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@@ -6036,7 +6036,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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return false;
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/* check if player has same IP
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if (uVictim && uVictim->GetTypeId() == TYPEID_PLAYER)
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if (uVictim && uVictim->IsPlayer())
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{
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if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
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return false;
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@@ -6063,7 +6063,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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victim_guid = uVictim->GetGUID();
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if (uVictim->GetTypeId() == TYPEID_PLAYER)
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if (uVictim->IsPlayer())
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{
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Player* victim = uVictim->ToPlayer();
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@@ -6174,7 +6174,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
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return true;
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if (uVictim->GetTypeId() == TYPEID_PLAYER)
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if (uVictim->IsPlayer())
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{
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// Check if allowed to receive it in current map
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uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
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@@ -9161,7 +9161,7 @@ Pet* Player::CreatePet(Creature* creatureTarget, uint32 spellID /*= 0*/)
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return nullptr;
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}
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if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
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if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
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{
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return nullptr;
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}
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@@ -551,7 +551,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
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uint32 timeAllowed = quest->GetTimeAllowed();
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// shared timed quest
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if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
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if (questGiver && questGiver->IsPlayer())
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timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
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AddTimedQuest(quest_id);
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@@ -1946,7 +1946,7 @@ void Player::UpdateCharmedAI()
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1 << (CLASS_PRIEST - 1));
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// Xinef: charmer type specific actions
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if (charmer->GetTypeId() == TYPEID_PLAYER)
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if (charmer->IsPlayer())
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{
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bool follow = false;
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if (!target)
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