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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -202,7 +202,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
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mCanRepeatPath = repeat;
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SetRun(run);
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if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
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if (invoker && invoker->IsPlayer())
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{
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mEscortNPCFlags = me->GetNpcFlags();
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me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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@@ -5220,12 +5220,12 @@ WorldObject* SmartScript::GetLastInvoker(WorldObject* invoker) const
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bool SmartScript::IsUnit(WorldObject* obj)
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{
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return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
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return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->IsPlayer());
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}
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bool SmartScript::IsPlayer(WorldObject* obj)
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{
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return obj && obj->GetTypeId() == TYPEID_PLAYER;
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return obj && obj->IsPlayer();
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}
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bool SmartScript::IsCreature(WorldObject* obj)
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