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feature(SmartAI/Movement) - Unify waypoint systems (#23251)
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@@ -100,7 +100,7 @@ struct npc_shattered_hand_scout : public ScriptedAI
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DoCastSelf(SPELL_CLEAR_ALL);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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Talk(SAY_INVADERS_BREACHED);
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, false);
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_firstZealots.clear();
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std::list<Creature*> creatureList;
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