mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-20 10:44:34 +00:00
feature(SmartAI/Movement) - Unify waypoint systems (#23251)
This commit is contained in:
@@ -128,7 +128,7 @@ public:
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events.ScheduleEvent(EVENT_SUMMONED_2, 2s);
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break;
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case EVENT_SUMMONED_2:
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me->GetMotionMaster()->MovePath(GYTH_PATH_1, false);
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me->GetMotionMaster()->MoveWaypoint(GYTH_PATH_1, false);
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break;
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default:
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break;
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@@ -362,10 +362,10 @@ public:
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break;
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case EVENT_PATH_NEFARIUS:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->GetMotionMaster()->MovePath(NEFARIUS_PATH_1, true);
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victor->GetMotionMaster()->MoveWaypoint(NEFARIUS_PATH_1, true);
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break;
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case EVENT_PATH_REND:
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me->GetMotionMaster()->MovePath(REND_PATH_1, false);
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me->GetMotionMaster()->MoveWaypoint(REND_PATH_1, false);
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break;
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case EVENT_TELEPORT_1:
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me->NearTeleportTo(194.2993f, -474.0814f, 121.4505f, -0.01225555f);
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@@ -110,7 +110,7 @@ public:
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if (_beastReached)
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{
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me->GetMotionMaster()->MovePath(BEAST_MOVEMENT_ID, true);
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me->GetMotionMaster()->MoveWaypoint(BEAST_MOVEMENT_ID, true);
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}
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}
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@@ -169,7 +169,7 @@ public:
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if (!_beastReached)
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{
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_beastReached = true;
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me->GetMotionMaster()->MovePath(BEAST_MOVEMENT_ID, true);
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me->GetMotionMaster()->MoveWaypoint(BEAST_MOVEMENT_ID, true);
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// There is a chance player logged in between areatriggers (realm crash or restart)
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// executing part of script which happens when player enters boss room
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@@ -244,7 +244,7 @@ class go_chromaggus_lever : public GameObjectScript
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if (Creature* creature = _instance->GetCreature(DATA_CHROMAGGUS))
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{
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creature->SetHomePosition(homePos);
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creature->GetMotionMaster()->MovePath(creature->GetEntry() * 10, false);
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creature->GetMotionMaster()->MoveWaypoint(creature->GetEntry() * 10, false);
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creature->AI()->SetGUID(player->GetGUID(), GUID_LEVER_USER);
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}
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@@ -343,7 +343,7 @@ public:
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nefarian->setActive(true);
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nefarian->SetCanFly(true);
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nefarian->SetDisableGravity(true);
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nefarian->GetMotionMaster()->MovePath(NEFARIAN_PATH, false);
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nefarian->GetMotionMaster()->MoveWaypoint(NEFARIAN_PATH, false);
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}
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events.Reset();
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@@ -406,7 +406,7 @@ public:
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switch (eventId)
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{
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case EVENT_PATH_2:
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me->GetMotionMaster()->MovePath(NEFARIUS_PATH_2, false);
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me->GetMotionMaster()->MoveWaypoint(NEFARIUS_PATH_2, false);
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events.ScheduleEvent(EVENT_CHAOS_1, 7s);
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break;
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case EVENT_CHAOS_1:
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@@ -438,7 +438,7 @@ public:
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me->DespawnOrUnsummon(1s);
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break;
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case EVENT_PATH_3:
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me->GetMotionMaster()->MovePath(NEFARIUS_PATH_3, false);
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me->GetMotionMaster()->MoveWaypoint(NEFARIUS_PATH_3, false);
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break;
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case EVENT_START_EVENT:
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BeginEvent();
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@@ -183,7 +183,7 @@ struct boss_nightbane : public BossAI
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me->GetMotionMaster()->MoveTakeoff(POINT_INTRO_TAKE_OFF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, 13.99879f);
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}).Schedule(4s, [this](TaskContext /*context*/)
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{
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me->GetMotionMaster()->MovePath(me->GetEntry()*10, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry()*10, false);
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});
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}
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}
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@@ -400,7 +400,7 @@ struct boss_nightbane : public BossAI
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{
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scheduler.Schedule(0s, [this](TaskContext /*context*/)
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{
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me->GetMotionMaster()->MovePath(me->GetEntry()*10+1, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry()*10+1, false);
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});
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}
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break;
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@@ -80,7 +80,7 @@ public:
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{
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if (Creature* kalecgos = instance->SummonCreature(NPC_KALECGOS, KalecgosSpawnPos))
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{
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kalecgos->GetMotionMaster()->MovePath(PATH_KALECGOS_FLIGHT, false);
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kalecgos->GetMotionMaster()->MoveWaypoint(PATH_KALECGOS_FLIGHT, false);
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kalecgos->AI()->Talk(SAY_KALECGOS_SPAWN);
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}
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});
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@@ -106,7 +106,7 @@ public:
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Talk(SAY_BREAKOUT0);
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me->m_Events.AddEventAtOffset([&] {
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, false);
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}, 5s);
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}
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@@ -167,13 +167,13 @@ public:
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}
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.6724f, -6032.0527f, 134.82213f, 4.654973506927490234f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath(NPC_CRIMSON_ACOLYTE * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint(NPC_CRIMSON_ACOLYTE * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.0055f, -6031.893f, 134.82211f, 0.401425719261169433f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 1) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 1) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.7053f, -6031.7373f, 134.82213f, 2.443460941314697265f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 2) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 2) * 10, false);
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break;
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case 1:
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Talk(SAY_BREAKOUT4);
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@@ -182,13 +182,13 @@ public:
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valroth->AI()->Talk(SAY_VALROTH_WAVE2);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.7958f, -6030.307f, 134.82211f, 4.65355682373046875f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 3) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 3) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.7305f, -6030.751f, 134.82211f, 6.143558979034423828f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 4) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 4) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.4657f, -6030.404f, 134.82211f, 4.502949237823486328f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 5) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 5) * 10, false);
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break;
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case 2:
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Talk(SAY_BREAKOUT5);
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@@ -197,16 +197,16 @@ public:
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valroth->AI()->Talk(SAY_VALROTH_WAVE3);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.3405f, -6031.436f, 134.82211f, 4.612849712371826171f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 6) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 6) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.0404f, -6030.3843f, 134.82211f, 1.378810048103332519f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 7) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 7) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.1162f, -6029.7817f, 134.82211f, 5.707226753234863281f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 8) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 8) * 10, false);
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if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.9948f, -6029.8027f, 134.82211f, 1.605702877044677734f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
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acolyte->GetMotionMaster()->MovePath((NPC_CRIMSON_ACOLYTE + 9) * 10, false);
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acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 9) * 10, false);
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break;
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case 3:
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Talk(SAY_BREAKOUT6);
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@@ -223,7 +223,7 @@ public:
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{
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valroth->AI()->Talk(SAY_VALROTH_AGGRO);
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valroth->SetReactState(REACT_AGGRESSIVE);
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valroth->GetMotionMaster()->MovePath(NPC_HIGH_INQUISITOR_VALROTH * 10, false);
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valroth->GetMotionMaster()->MoveWaypoint(NPC_HIGH_INQUISITOR_VALROTH * 10, false);
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}
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return;
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default:
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@@ -262,7 +262,7 @@ public:
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SetInvincibility(true);
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me->SetReactState(REACT_PASSIVE);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
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me->GetMotionMaster()->MovePath((me->GetEntry() + 1) * 10, false);
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me->GetMotionMaster()->MoveWaypoint((me->GetEntry() + 1) * 10, false);
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});
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}
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}
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@@ -610,7 +610,7 @@ public:
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// Start waypoint movement using WaypointMovementGenerator
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if (uint32 pathId = me->GetWaypointPath())
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{
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me->GetMotionMaster()->MovePath(pathId, true); // true = repeatable
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me->GetMotionMaster()->MoveWaypoint(pathId, true); // true = repeatable
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}
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// Schedule the first ritual after 20-30s
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events.ScheduleEvent(EVENT_START_RITUAL, 20s, 30s);
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@@ -797,7 +797,7 @@ public:
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// Start waypoint movement using WaypointMovementGenerator
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if (uint32 pathId = me->GetWaypointPath())
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{
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me->GetMotionMaster()->MovePath(pathId, true); // true = repeatable
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me->GetMotionMaster()->MoveWaypoint(pathId, true); // true = repeatable
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}
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// Schedule the first ritual after 50-60s
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events.ScheduleEvent(EVENT_START_RITUAL, 50s, 60s);
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@@ -504,7 +504,7 @@ public:
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tirion->AI()->Talk(SAY_LIGHT_OF_DAWN25, 4s);
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tirion->m_Events.AddEventAtOffset([&, tirion] {
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tirion->GetMotionMaster()->MovePath(NPC_HIGHLORD_TIRION_FORDRING * 10, false);
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tirion->GetMotionMaster()->MoveWaypoint(NPC_HIGHLORD_TIRION_FORDRING * 10, false);
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}, 14s);
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events.Reset();
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@@ -139,7 +139,7 @@ public:
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switch (events2.ExecuteEvent())
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{
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case INTRO_1:
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me->GetMotionMaster()->MovePath(KIRTONOS_PATH, false);
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me->GetMotionMaster()->MoveWaypoint(KIRTONOS_PATH, false);
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Talk(EMOTE_SUMMONED);
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break;
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case INTRO_2:
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@@ -157,7 +157,7 @@ struct boss_felmyst : public BossAI
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->SendMovementFlagUpdate();
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, true);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, true);
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}
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}
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@@ -363,7 +363,7 @@ struct boss_felmyst : public BossAI
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me->m_Events.AddEventAtOffset([&] {
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me->SetImmuneToPC(false);
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, true);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, true);
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}, 8500ms);
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});
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}
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@@ -127,7 +127,7 @@ struct boss_nalorakk : public BossAI
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{
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_introScheduler.CancelGroup(GROUP_CHECK_DEAD);
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_waveList.clear();
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me->GetMotionMaster()->MovePath(me->GetEntry()*100+1, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry()*100+1, false);
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Talk(SAY_RUN_AWAY);
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_introScheduler.Schedule(5s, [this](TaskContext)
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{
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@@ -153,7 +153,7 @@ struct boss_nalorakk : public BossAI
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_introScheduler.CancelGroup(GROUP_CHECK_DEAD);
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_waveList.clear();
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Talk(SAY_RUN_AWAY);
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me->GetMotionMaster()->MovePath(me->GetEntry()*100+2, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry()*100+2, false);
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_introScheduler.Schedule(6s, [this](TaskContext)
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{
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me->SetFacingTo(1.54f);
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@@ -176,7 +176,7 @@ struct boss_nalorakk : public BossAI
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_introScheduler.CancelGroup(GROUP_CHECK_DEAD);
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_waveList.clear();
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Talk(SAY_RUN_AWAY);
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me->GetMotionMaster()->MovePath(me->GetEntry() * 100 + 3, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 100 + 3, false);
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_introScheduler.Schedule(6s, [this](TaskContext)
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{
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me->SetFacingTo(1.54f);
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@@ -400,7 +400,7 @@ struct npc_harrison_jones : public ScriptedAI
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Talk(SAY_HARRISON_0);
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scheduler.Schedule(2s, [this](TaskContext /*task*/)
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{
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_1, false);
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me->GetMotionMaster()->MoveWaypoint(HARRISON_MOVE_1, false);
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});
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}
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}
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@@ -448,7 +448,7 @@ struct npc_harrison_jones : public ScriptedAI
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// Players are Now Saved to instance at SPECIAL (Player should be notified?)
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scheduler.Schedule(500ms, [this](TaskContext /*task*/)
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{
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_2, false);
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me->GetMotionMaster()->MoveWaypoint(HARRISON_MOVE_2, false);
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});
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}
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}
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@@ -521,7 +521,7 @@ struct npc_harrison_jones : public ScriptedAI
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{
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DoCastSelf(SPELL_STEALTH);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false);
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me->GetMotionMaster()->MoveWaypoint(HARRISON_MOVE_3, false);
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});
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}
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}
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@@ -592,7 +592,7 @@ struct npc_amanishi_lookout : public NullCreatureAI
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Talk(SAY_INVADERS);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->SetUnitFlag(UNIT_FLAG_RENAME);
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me->GetMotionMaster()->MovePath(PATH_LOOKOUT, false);
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me->GetMotionMaster()->MoveWaypoint(PATH_LOOKOUT, false);
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}
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}
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@@ -41,7 +41,7 @@ struct boss_gahzranka : public BossAI
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
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me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, false);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@@ -140,7 +140,7 @@ struct boss_jeklik : public BossAI
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me->SetDisableGravity(true);
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DoCastSelf(SPELL_BAT_FORM, true);
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me->GetMotionMaster()->MovePath(PATH_JEKLIK_INTRO, false);
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me->GetMotionMaster()->MoveWaypoint(PATH_JEKLIK_INTRO, false);
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}
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void PathEndReached(uint32 pathId) override
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@@ -295,7 +295,7 @@ struct npc_batrider : public CreatureAI
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me->SetSpeed(MOVE_WALK, 5.0f, true);
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me->SetCanFly(true);
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me->GetMotionMaster()->MoveSplinePath(PATH_BATRIDER_LOOP);
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me->GetMotionMaster()->MovePath(PATH_BATRIDER_LOOP);
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}
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else
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{
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@@ -375,7 +375,7 @@ struct npc_batrider : public CreatureAI
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if (!me->isMoving())
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{
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me->SetCanFly(true);
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me->GetMotionMaster()->MoveSplinePath(PATH_BATRIDER_LOOP);
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me->GetMotionMaster()->MovePath(PATH_BATRIDER_LOOP);
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}
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}
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else if (_mode == BATRIDER_MODE_TRASH)
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@@ -182,13 +182,13 @@ struct npc_cameron : public ScriptedAI
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switch (eventId)
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{
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case EVENT_WP_START_GOLDSHIRE:
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me->GetMotionMaster()->MovePath(GOLDSHIRE_PATH, false);
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me->GetMotionMaster()->MoveWaypoint(GOLDSHIRE_PATH, false);
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break;
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case EVENT_WP_START_WOODS:
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me->GetMotionMaster()->MovePath(WOODS_PATH, false);
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me->GetMotionMaster()->MoveWaypoint(WOODS_PATH, false);
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break;
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case EVENT_WP_START_HOUSE:
|
||||
me->GetMotionMaster()->MovePath(HOUSE_PATH, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(HOUSE_PATH, false);
|
||||
break;
|
||||
case EVENT_WP_START_LISA:
|
||||
for (uint32 i = 0; i < _childrenGUIDs.size(); ++i)
|
||||
@@ -197,7 +197,7 @@ struct npc_cameron : public ScriptedAI
|
||||
{
|
||||
if (lisa->GetEntry() == NPC_LISA)
|
||||
{
|
||||
lisa->GetMotionMaster()->MovePath(LISA_PATH, false);
|
||||
lisa->GetMotionMaster()->MoveWaypoint(LISA_PATH, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -233,7 +233,7 @@ struct npc_cameron : public ScriptedAI
|
||||
child->SearchFormation();
|
||||
|
||||
// Start movement
|
||||
me->GetMotionMaster()->MovePath(STORMWIND_PATH, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(STORMWIND_PATH, false);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -386,7 +386,7 @@ struct npc_eastvale_peasent : public ScriptedAI
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
|
||||
me->CastSpell(me, SPELL_TRANSFORM_PEASENT_WITH_WOOD);
|
||||
me->SetSpeed(MOVE_WALK, 1.0f);
|
||||
me->GetMotionMaster()->MovePath(_path, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(_path, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ struct npc_eastvale_peasent : public ScriptedAI
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MOVETORAELEN:
|
||||
me->GetMotionMaster()->MovePath(_path + 1, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(_path + 1, false);
|
||||
break;
|
||||
case EVENT_TALKTORAELEN1:
|
||||
if (Creature* realen = me->FindNearestCreature(NPC_SUPERVISOR_RAELEN, 2.0f, true))
|
||||
@@ -492,7 +492,7 @@ struct npc_eastvale_peasent : public ScriptedAI
|
||||
case EVENT_PATHBACK:
|
||||
if (Creature* realen = ObjectAccessor::GetCreature(*me, _realenGUID))
|
||||
realen->AI()->SetData(1, 1);
|
||||
me->GetMotionMaster()->MovePath(_path + 2, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(_path + 2, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ struct npc_partygoer_pather : public ScriptedAI
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_PATH:
|
||||
me->GetMotionMaster()->MovePath(_path, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(_path, false);
|
||||
break;
|
||||
case EVENT_RANDOM_ACTION_PATHER:
|
||||
{
|
||||
|
||||
@@ -539,16 +539,16 @@ public:
|
||||
break;
|
||||
case 3:
|
||||
me->SetWalk(true);
|
||||
me->GetMotionMaster()->MovePath(me->GetEntry() * 100, false);
|
||||
me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 100, false);
|
||||
if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
|
||||
{
|
||||
c->SetWalk(true);
|
||||
c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
|
||||
c->GetMotionMaster()->MoveWaypoint(c->GetEntry() * 100, false);
|
||||
}
|
||||
if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
|
||||
{
|
||||
c->SetWalk(true);
|
||||
c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
|
||||
c->GetMotionMaster()->MoveWaypoint(c->GetEntry() * 100, false);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
|
||||
@@ -1321,22 +1321,22 @@ public:
|
||||
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[8].x, AllianceSpawn[8].y, AllianceSpawn[8].z, 0, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||
{
|
||||
allianceGuardsGUID.push_back(temp->GetGUID());
|
||||
temp->GetMotionMaster()->MovePath(NPC_SW_SOLDIER * 10, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint(NPC_SW_SOLDIER * 10, false);
|
||||
}
|
||||
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[8].x, AllianceSpawn[8].y, AllianceSpawn[8].z, 0, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||
{
|
||||
allianceGuardsGUID.push_back(temp->GetGUID());
|
||||
temp->GetMotionMaster()->MovePath((NPC_SW_SOLDIER * 10) + 1, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint((NPC_SW_SOLDIER * 10) + 1, false);
|
||||
}
|
||||
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[8].x, AllianceSpawn[8].y, AllianceSpawn[8].z, 0, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||
{
|
||||
allianceGuardsGUID.push_back(temp->GetGUID());
|
||||
temp->GetMotionMaster()->MovePath((NPC_SW_SOLDIER * 10) + 2, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint((NPC_SW_SOLDIER * 10) + 2, false);
|
||||
}
|
||||
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[8].x, AllianceSpawn[8].y, AllianceSpawn[8].z, 0, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||
{
|
||||
allianceGuardsGUID.push_back(temp->GetGUID());
|
||||
temp->GetMotionMaster()->MovePath((NPC_SW_SOLDIER * 10) + 3, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint((NPC_SW_SOLDIER * 10) + 3, false);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
@@ -1348,7 +1348,7 @@ public:
|
||||
case 10:
|
||||
if (Unit* temp = me->SummonCreature(NPC_DREADLORD, AllianceSpawn[11].x, AllianceSpawn[11].y, AllianceSpawn[11].z, TEMPSUMMON_DEAD_DESPAWN))
|
||||
{
|
||||
temp->GetMotionMaster()->MovePath(NPC_DREADLORD * 10, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint(NPC_DREADLORD * 10, false);
|
||||
temp->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
|
||||
temp->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
|
||||
}
|
||||
@@ -1536,7 +1536,7 @@ public:
|
||||
case 8:
|
||||
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
|
||||
{
|
||||
jaina->GetMotionMaster()->MovePath(NPC_JAINA * 10, false);
|
||||
jaina->GetMotionMaster()->MoveWaypoint(NPC_JAINA * 10, false);
|
||||
jaina->setActive(true);
|
||||
}
|
||||
bStepping = false;
|
||||
@@ -2537,9 +2537,9 @@ public:
|
||||
{
|
||||
case 0: // Vortex
|
||||
if (Creature* whirlwind1 = me->SummonCreature(NPC_VORTEX, ThrallSpawn[0].x, ThrallSpawn[0].y, ThrallSpawn[0].z, ThrallSpawn[0].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30 * IN_MILLISECONDS))
|
||||
whirlwind1->GetMotionMaster()->MovePath(NPC_WHIRLWIND * 10, false);
|
||||
whirlwind1->GetMotionMaster()->MoveWaypoint(NPC_WHIRLWIND * 10, false);
|
||||
if (Creature* whirlwind2 = me->SummonCreature(NPC_VORTEX, ThrallSpawn[0].x, ThrallSpawn[0].y, ThrallSpawn[0].z, ThrallSpawn[0].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30 * IN_MILLISECONDS))
|
||||
whirlwind2->GetMotionMaster()->MovePath(NPC_WHIRLWIND * 100, false);
|
||||
whirlwind2->GetMotionMaster()->MoveWaypoint(NPC_WHIRLWIND * 100, false);
|
||||
break;
|
||||
case 1:
|
||||
// BATTLING_COURTYARD Initial Spawn
|
||||
@@ -2762,7 +2762,7 @@ public:
|
||||
{
|
||||
hordeGuardsGUID.push_back(temp->GetGUID());
|
||||
temp->AI()->Talk(SAY_FOR_THE_HORDE);
|
||||
temp->GetMotionMaster()->MovePath(NPC_WARSONG_BATTLEGUARD * 100, false);
|
||||
temp->GetMotionMaster()->MoveWaypoint(NPC_WARSONG_BATTLEGUARD * 100, false);
|
||||
}
|
||||
break;
|
||||
// Valimathras Room Preparation
|
||||
@@ -2975,7 +2975,7 @@ public:
|
||||
me->SetWalk(false);
|
||||
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasfollowGUID))
|
||||
{
|
||||
sylvanas->GetMotionMaster()->MovePath(NPC_SYLVANAS * 100, false);
|
||||
sylvanas->GetMotionMaster()->MoveWaypoint(NPC_SYLVANAS * 100, false);
|
||||
sylvanas->setActive(true);
|
||||
}
|
||||
break;
|
||||
@@ -3007,7 +3007,7 @@ public:
|
||||
SetEscortPaused(false);
|
||||
me->SetWalk(true);
|
||||
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasfollowGUID))
|
||||
sylvanas->GetMotionMaster()->MovePath(NPC_SYLVANAS * 1000, false);
|
||||
sylvanas->GetMotionMaster()->MoveWaypoint(NPC_SYLVANAS * 1000, false);
|
||||
JumpToNextStep(3 * IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user