diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 15d9536ad..253ae58a8 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -824,7 +824,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) { if (!IsAlive()) return DISABLED_MIRROR_TIMER; - return 1 * IN_MILLISECONDS; + return 2002; } default: return 0; @@ -920,7 +920,7 @@ void Player::HandleDrowning(uint32 time_diff) m_MirrorTimer[FIRE_TIMER] -= time_diff; if (m_MirrorTimer[FIRE_TIMER] < 0) { - m_MirrorTimer[FIRE_TIMER] += 1 * IN_MILLISECONDS; + m_MirrorTimer[FIRE_TIMER] += 2002; // Calculate and deal damage /// @todo: Check this formula uint32 damage = urand(600, 700);