Fix Maexxna's portal rotation. (#925)

* Maexxna portal rotation.

* Rewritten sql to update, ready to be merged.

* Portal's visual effect should be in different phasemask and appear only when maexxna is killed.

* split the update query in two, forgot that visual is in phase2

* i want to kms.. all should be good now
This commit is contained in:
FALL1N1
2018-07-02 21:20:46 +03:00
committed by Lee
parent c3a36641ff
commit 613b586485
2 changed files with 41 additions and 6 deletions

View File

@@ -0,0 +1,21 @@
INSERT INTO version_db_world (`sql_rev`) VALUES ('1528849180165830100');
-- proper coords:
-- 3465.16, -3940.45, 308.788, 0.441179, -0.305481, 0.637715, 0.305481, 0.637716,
-- requires two guids, one for the 'visual effect' and one for the
-- teleporter gameobject itself
-- teleporter itself
UPDATE `gameobject` SET
`spawnmask` = 3, `phasemask`= 1,
`position_x` = 3465.16, `position_y` = -3940.45, `position_z` = 308.788,`orientation` = 0.441179,
`rotation0` = -0.305481, `rotation1` = 0.637715, `rotation2` = 0.305481, `rotation3` = 0.637716
where `guid` = 65857; -- check if guid is valid
-- visual effect
UPDATE `gameobject` SET
`spawnmask` = 3, `phasemask`= 2,
`position_x` = 3465.16, `position_y` = -3940.45, `position_z` = 308.788,`orientation` = 0.441179,
`rotation0` = -0.305481, `rotation1` = 0.637715, `rotation2` = 0.305481, `rotation3` = 0.637716
WHERE `guid` = 268045; -- check if guid is valid