mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-15 05:25:08 +00:00
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes - Corrected std::chrono from seconds to milliseconds - Got rid of leftover code that caused objects to not show up on time * Removed logic to set gameobject as active - More alignement with TC. - Reduces CPU usage drastically * Revert back to using time_t instead of std chrono * Invoke SetNoCreate() method to reduce CPU usage drastically * Remove setActive from static and motion transports * Fix performance issues * Added SetFarVisible to WG and some dungeon scripts - Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset) * Removed comments related to VISIBILITY_COMPENSATION * Fix log * Deleted unused files + corrected a check * Added missing header * Removed unused parameter * Removed another unsued parameter * Changed vector to set for i_visibleNow - Changed vector to set for i_visibleNow in VisibleNotifer - Adjusted HaveAtClient to accept Object* - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
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@@ -347,6 +347,7 @@ void hyjalAI::Reset()
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{
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IsDummy = false;
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me->setActive(true);
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me->SetFarVisible(true);
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// GUIDs
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PlayerGUID.Clear();
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BossGUID[0].Clear();
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@@ -493,6 +494,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
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creature->SetWalk(false);
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creature->setActive(true);
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creature->SetFarVisible(true);
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switch (entry)
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{
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case NECROMANCER:
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@@ -1021,6 +1023,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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for (uint8 i = 0; i < 3; ++i)//summon 3 abominations
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@@ -1033,6 +1036,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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for (uint8 i = 0; i < 5; ++i)//summon 5 gargoyles
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@@ -1045,6 +1049,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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break;
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@@ -1062,6 +1067,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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for (uint8 i = 0; i < 25; ++i)//summon 25 ghouls
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@@ -1074,6 +1080,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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for (uint8 i = 0; i < 5; ++i)//summon 5 abominations
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@@ -1086,6 +1093,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
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CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
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unit->setActive(true);
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unit->SetFarVisible(true);
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}
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}
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break;
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