fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)

* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
This commit is contained in:
AG
2023-10-23 10:37:11 +02:00
committed by GitHub
parent a56a224bd7
commit 60e27511c5
53 changed files with 509 additions and 586 deletions

View File

@@ -1353,10 +1353,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (GetTransport())
{
m_transport->RemovePassenger(this);
m_transport = nullptr;
m_movementInfo.transport.Reset();
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_transport->RemovePassenger(this, true);
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
}
@@ -1398,10 +1395,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
else
{
m_transport->RemovePassenger(this);
m_transport = nullptr;
m_movementInfo.transport.Reset();
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
m_transport->RemovePassenger(this, true);
}
}
@@ -5581,14 +5575,11 @@ void Player::SaveRecallPosition()
m_recallO = GetOrientation();
}
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, Player const* skipped_rcvr) const
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, Player const* skipped_rcvr) const
{
if (self)
GetSession()->SendPacket(data);
dist += GetObjectSize();
if (includeMargin)
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
Cell::VisitWorldObjects(this, notifier, dist);
}
@@ -11322,7 +11313,7 @@ WorldLocation Player::GetStartPosition() const
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
}
bool Player::HaveAtClient(WorldObject const* u) const
bool Player::HaveAtClient(Object const* u) const
{
if (u == this)
{
@@ -13096,14 +13087,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
UpdateVisibilityOf(target);
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
((Unit*)target)->AddPlayerToVision(this);
static_cast<Unit*>(target)->AddPlayerToVision(this);
SetSeer(target);
}
else
{
//must immediately set seer back otherwise may crash
m_seer = this;
LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))