refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)

* implement ResetAllThreat()

* .
This commit is contained in:
Maelthyr
2022-05-17 17:01:25 +02:00
committed by GitHub
parent 758463ffe1
commit 5ede1177c5
17 changed files with 23 additions and 20 deletions

View File

@@ -296,7 +296,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatMgr().resetAllAggro();
me->getThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
@@ -749,7 +749,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatMgr().resetAllAggro();
me->getThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);