refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -33,132 +33,132 @@ enum ShamanEvents
class npc_pet_shaman_earth_elemental : public CreatureScript
{
public:
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
public:
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
{
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void EnterCombat(Unit*)
{
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void EnterCombat(Unit*)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
}
void InitializeAI()
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_earth_elementalAI(creature);
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
}
void InitializeAI()
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_earth_elementalAI(creature);
}
};
class npc_pet_shaman_fire_elemental : public CreatureScript
{
public:
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
public:
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void InitializeAI()
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void InitializeAI()
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit*)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHAMAN_FIRENOVA:
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
break;
case EVENT_SHAMAN_FIREBLAST:
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_fire_elementalAI(creature);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void EnterCombat(Unit*)
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
}
void UpdateAI(uint32 diff)
{
if (_initAttack)
{
if (!me->IsInCombat())
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
if (Unit* target = owner->GetSelectedUnit())
if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
AttackStart(target);
_initAttack = false;
}
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHAMAN_FIRENOVA:
me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
break;
case EVENT_SHAMAN_FIREBLAST:
me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _initAttack;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_pet_shaman_fire_elementalAI(creature);
}
};
void AddSC_shaman_pet_scripts()