refactor(Core/Scripts): restyle scripts lib with astyle (#3467)

This commit is contained in:
Kargatum
2020-10-11 15:35:34 +07:00
committed by GitHub
parent 4cca286a4d
commit 5e20b46812
538 changed files with 92888 additions and 91297 deletions

View File

@@ -49,8 +49,8 @@ enum MagharCaptive
NPC_MURK_PUTRIFIER = 18202
};
static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
static float m_afAmbushA[] = {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
class npc_maghar_captive : public CreatureScript
{
@@ -68,8 +68,8 @@ public:
EscortAI->Start(true, false, player->GetGUID(), quest);
creature->AI()->Talk(SAY_MAG_START);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0] + 2.5f, m_afAmbushA[1] - 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0] - 2.5f, m_afAmbushA[1] + 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
}
@@ -123,9 +123,9 @@ public:
if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
temp->AI()->Talk(SAY_MAG_MORE_REPLY);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0] - 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] + 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0] + 2.5f, m_afAmbushB[1] - 2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 16:
Talk(SAY_MAG_COMPLETE);
@@ -156,7 +156,7 @@ public:
{
if (spell->Id == SPELL_CHAIN_LIGHTNING)
{
if (rand()%10)
if (rand() % 10)
return;
Talk(SAY_MAG_LIGHTNING);
@@ -254,23 +254,23 @@ public:
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
};
class go_corkis_prison : public GameObjectScript
@@ -285,7 +285,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
}
@@ -295,7 +295,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
}
@@ -305,7 +305,7 @@ public:
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
}
@@ -318,55 +318,55 @@ public:
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Say_Timer;
bool ReleasedFromCage;
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void Reset()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void UpdateAI(uint32 diff)
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void UpdateAI(uint32 diff)
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
};
/*#####
@@ -396,8 +396,8 @@ enum KurenaiCaptive
NPC_KUR_MURK_PUTRIFIER = 18202,
};
static float kurenaiAmbushA[]= {-1520.6f, 8468.4f, -4.1f};
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
static float kurenaiAmbushA[] = {-1520.6f, 8468.4f, -4.1f};
static float kurenaiAmbushB[] = {-1491.554321f, 8506.483398f, 1.248f};
class npc_kurenai_captive : public CreatureScript
{
@@ -431,8 +431,8 @@ public:
Start(true, false, guid);
Talk(SAY_KUR_START);
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0] + 2.5f, kurenaiAmbushA[1] - 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0] - 2.5f, kurenaiAmbushA[1] + 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
}
@@ -465,27 +465,27 @@ public:
switch (waypointId)
{
case 3:
{
Talk(SAY_KUR_MORE);
{
Talk(SAY_KUR_MORE);
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
cr->AI()->Talk(SAY_KUR_MORE_TWO);
if (Creature* cr = me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
cr->AI()->Talk(SAY_KUR_MORE_TWO);
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
}
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0] - 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] + 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0] + 2.5f, kurenaiAmbushB[1] - 2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
}
case 7:
{
Talk(SAY_KUR_COMPLETE);
{
Talk(SAY_KUR_COMPLETE);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
SetRun();
break;
}
SetRun();
break;
}
}
}
@@ -505,7 +505,7 @@ public:
{
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
{
if (rand()%30)
if (rand() % 30)
return;
Talk(SAY_KUR_LIGHTNING);
@@ -513,7 +513,7 @@ public:
if (spell->Id == SPELL_KUR_FROST_SHOCK)
{
if (rand()%30)
if (rand() % 30)
return;
Talk(SAY_KUR_SHOCK);
@@ -532,7 +532,8 @@ public:
{
DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
ChainLightningTimer = urand(7000, 14000);
} else ChainLightningTimer -= diff;
}
else ChainLightningTimer -= diff;
if (HealthBelowPct(30))
{
@@ -540,14 +541,16 @@ public:
{
DoCast(me, SPELL_KUR_HEALING_WAVE);
HealTimer = 5000;
} else HealTimer -= diff;
}
else HealTimer -= diff;
}
if (FrostShockTimer <= diff)
{
DoCastVictim(SPELL_KUR_FROST_SHOCK);
FrostShockTimer = urand(7500, 15000);
} else FrostShockTimer -= diff;
}
else FrostShockTimer -= diff;
DoMeleeAttackIfReady();
}
@@ -574,7 +577,7 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
go->UseDoorOrButton();
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
return false;