mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Scripts): restyle scripts lib with astyle (#3467)
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@@ -38,118 +38,118 @@ enum Events
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class boss_doomwalker : public CreatureScript
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{
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public:
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boss_doomwalker() : CreatureScript("boss_doomwalker") { }
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public:
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boss_doomwalker() : CreatureScript("boss_doomwalker") { }
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struct boss_doomwalkerAI : public ScriptedAI
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struct boss_doomwalkerAI : public ScriptedAI
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{
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
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{
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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void Reset()
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_ENRAGE, 0);
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_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
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_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
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_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
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_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
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_inEnrage = false;
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}
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void KilledUnit(Unit* victim)
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (urand(0, 4))
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return;
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* /*who*/)
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{
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Talk(SAY_AGGRO);
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (who->HasAura(SPELL_MARK_DEATH,0) && !who->HasAura(27827)) // Spirit of Redemption
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ENRAGE:
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if (!HealthAbovePct(20))
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{
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DoCast(me, SPELL_ENRAGE);
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_events.ScheduleEvent(EVENT_ENRAGE, 6000);
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_inEnrage = true;
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}
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break;
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case EVENT_OVERRUN:
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Talk(SAY_OVERRUN);
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DoCastVictim(SPELL_OVERRUN);
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_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
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break;
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case EVENT_QUAKE:
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if (urand(0, 1))
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return;
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Talk(SAY_EARTHQUAKE);
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//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
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if (_inEnrage)
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me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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DoCast(me, SPELL_EARTHQUAKE);
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_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
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break;
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case EVENT_CHAIN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
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DoCast(target, SPELL_CHAIN_LIGHTNING);
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_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
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break;
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case EVENT_ARMOR:
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DoCastVictim(SPELL_SUNDER_ARMOR);
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_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _inEnrage;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_doomwalkerAI (creature);
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}
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void Reset()
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_ENRAGE, 0);
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_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
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_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
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_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
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_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
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_inEnrage = false;
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}
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void KilledUnit(Unit* victim)
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (urand(0, 4))
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return;
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* /*who*/)
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{
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Talk(SAY_AGGRO);
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (who->HasAura(SPELL_MARK_DEATH, 0) && !who->HasAura(27827)) // Spirit of Redemption
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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void UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ENRAGE:
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if (!HealthAbovePct(20))
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{
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DoCast(me, SPELL_ENRAGE);
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_events.ScheduleEvent(EVENT_ENRAGE, 6000);
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_inEnrage = true;
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}
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break;
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case EVENT_OVERRUN:
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Talk(SAY_OVERRUN);
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DoCastVictim(SPELL_OVERRUN);
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_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
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break;
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case EVENT_QUAKE:
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if (urand(0, 1))
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return;
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Talk(SAY_EARTHQUAKE);
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//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
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if (_inEnrage)
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me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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DoCast(me, SPELL_EARTHQUAKE);
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_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
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break;
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case EVENT_CHAIN:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
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DoCast(target, SPELL_CHAIN_LIGHTNING);
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_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
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break;
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case EVENT_ARMOR:
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DoCastVictim(SPELL_SUNDER_ARMOR);
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_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _inEnrage;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new boss_doomwalkerAI (creature);
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}
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};
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void AddSC_boss_doomwalker()
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