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fix(Scripts/ZulAman): Save Massive Gate state to DB (#20568)
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@@ -501,7 +501,10 @@ struct npc_harrison_jones : public ScriptedAI
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}
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}
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if (GameObject* gate = _instance->GetGameObject(DATA_MASSIVE_GATE))
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if (GameObject* gate = _instance->GetGameObject(DATA_MASSIVE_GATE))
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{
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gate->AllowSaveToDB(true);
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gate->SetGoState(GO_STATE_ACTIVE);
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gate->SetGoState(GO_STATE_ACTIVE);
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}
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_gongTimer = 2000;
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_gongTimer = 2000;
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_gongEvent = GONG_EVENT_8;
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_gongEvent = GONG_EVENT_8;
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break;
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break;
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