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fix(Core/AI): remove an unused variable in ScriptedAI (#19816)
fix(Core/AI): remove an unused variable
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@@ -279,9 +279,6 @@ struct ScriptedAI : public CreatureAI
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//Pointer to creature we are manipulating
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Creature* me;
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//For fleeing
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bool IsFleeing;
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// *************
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//Pure virtual functions
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// *************
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