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fix(Core/Spells): Implemented spell priorities. (#11278)
* fix(Core/Spells): Implemented spell priorities. Fixes #11261 * Update. * Update. * Update.
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@@ -1637,7 +1637,7 @@ struct SpellEntry
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std::array<uint32, 2> SpellVisual; // 131-132 m_spellVisualID
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uint32 SpellIconID; // 133 m_spellIconID
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uint32 ActiveIconID; // 134 m_activeIconID
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//uint32 SpellPriority; // 135 not used
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uint32 SpellPriority; // 135 not used
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std::array<char const*, 16> SpellName; // 136-151 m_name_lang
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//uint32 SpellNameFlag; // 152 not used
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std::array<char const*, 16> Rank; // 153-168 m_nameSubtext_lang
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