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Removed unused variables in WaypointMovementGenerator
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@@ -287,8 +287,6 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
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TaxiPathNodeList const& nodes = sTaxiPathNodesByPath[path];
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TaxiPathNodeList const& nodes = sTaxiPathNodesByPath[path];
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if (!nodes.empty())
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if (!nodes.empty())
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{
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{
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TaxiPathNodeEntry const* start = nodes[0];
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TaxiPathNodeEntry const* end = nodes[nodes.size() - 1];
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for (uint32 i = 0; i < nodes.size(); ++i)
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for (uint32 i = 0; i < nodes.size(); ++i)
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i_path.push_back(nodes[i]);
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i_path.push_back(nodes[i]);
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}
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}
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