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docs(Changelog): add changelog for new features (#6518)
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doc/changelog/pendings/changes_1624436208627288700.md
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### Added
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- New cmake option `WITH_STRICT_DATABASE_TYPE_CHECKS` [#5611](https://github.com/azerothcore/azerothcore-wotlk/pull/5611)
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### Changed
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- Prevent mixing databases with query holders [#5611](https://github.com/azerothcore/azerothcore-wotlk/pull/5611)
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- Prevent using prepared statements on wrong database [#5611](https://github.com/azerothcore/azerothcore-wotlk/pull/5611)
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- Prevent committing transactions started on a different database [#5611](https://github.com/azerothcore/azerothcore-wotlk/pull/5611)
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- Convert async queries to new query callbacks [#5611](https://github.com/azerothcore/azerothcore-wotlk/pull/5611)
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### How to upgrade
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- `PreparedStatement`
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```diff
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- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
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+ LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
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```
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- `SQLTransaction`
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```diff
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- SQLTransaction trans = CharacterDatabase.BeginTransaction();
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+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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```
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doc/changelog/pendings/changes_1624436916395082900.md
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### Changed
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- New options for loading scripts `static dynamic minimal-static minimal-dynamic` [#5346](https://github.com/azerothcore/azerothcore-wotlk/pull/5346)
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```
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static - Build statically. Default option. for all scripts (As it was before)
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dynamic - Build dynamically. After start support Dynamic Linking Library (DLL) can make separated library for each script. Now don't support
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minimal-static - builds commands and spells statically
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minimal-dynamic - builds commands and spells dynamically. Now don't support
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```
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- Also the default value which is provided by the `SCRIPTS` variable is overwriteable through the `SCRIPTS_COMMANDS, SCRIPTS_SPELLS...` variable.
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- Each subdirectory contains it's own translation unit now which is responsible for loading it's directory
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- If module using deprecated script loader api, you get error message.
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```cmake
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> Module (mod-ah-bot) using deprecated loader api
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```
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### How to upgrade
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- For most modules, the `CMakeLists.txt' file is no longer needed
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- Need change script loader file.
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```
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1. Rename extension in file to `.cpp`
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2. Rename general loading function to `Add(module name with replace all whitespace to '_')Scripts()`.
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3. Delete macros `AC_ADD_SCRIPT_LOADER` from `CMakeLists.txt`
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```
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- Example loader script for modules:
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```cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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*/
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// From SC
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void AddSC_ServerAutoShutdown();
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// Add all scripts
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void Addmod_server_auto_shutdownScripts()
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{
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AddSC_ServerAutoShutdown();
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}
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```
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- List modules support new script loader api:
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https://github.com/azerothcore/mod-server-auto-shutdown
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doc/changelog/pendings/changes_1624773257463469100.md
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### Removed
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- Old gossips api [#5414](https://github.com/azerothcore/azerothcore-wotlk/pull/5414)
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### How to upgrade
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- `player->ADD_GOSSIP_ITEM(whatever)` -> `AddGossipItemFor(player, whatever)`
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- `player->ADD_GOSSIP_ITEM_DB(whatever)` -> `AddGossipItemFor(player, whatever)`
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- `player->ADD_GOSSIP_ITEM_EXTENDED(whatever)` -> `AddGossipItemFor(player, whatever)`
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- `player->CLOSE_GOSSIP_MENU()` -> `CloseGossipMenuFor(player)`
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- `player->SEND_GOSSIP_MENU(textid, creature->GetGUID())` -> `SendGossipMenuFor(player, textid, creature->GetGUID())`
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You also need `#include "ScriptedGossip.h"` in your cpp files
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