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feat(Core/Scripts): split the huge scriptloader into smaller pieces (#5346)
* feat(Core/Scripts): split the huge scriptloader into smaller pieces
* AddSC_swamp_of_sorrows del
* 1
* add mod info
* 1
* 039f0e0faa
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -1,28 +0,0 @@
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# Copyright (C)
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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Spells/spell_shaman.cpp
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Spells/spell_hunter.cpp
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Spells/spell_rogue.cpp
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Spells/spell_druid.cpp
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Spells/spell_dk.cpp
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Spells/spell_quest.cpp
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Spells/spell_warrior.cpp
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Spells/spell_generic.cpp
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Spells/spell_warlock.cpp
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Spells/spell_priest.cpp
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Spells/spell_mage.cpp
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Spells/spell_paladin.cpp
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Spells/spell_item.cpp
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)
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message(" -> Prepared: Spells")
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38
src/server/scripts/Spells/spells_script_loader.cpp
Normal file
38
src/server/scripts/Spells/spells_script_loader.cpp
Normal file
@@ -0,0 +1,38 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
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*/
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// This is where scripts' loading functions should be declared:
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void AddSC_deathknight_spell_scripts();
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void AddSC_druid_spell_scripts();
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void AddSC_generic_spell_scripts();
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void AddSC_hunter_spell_scripts();
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void AddSC_mage_spell_scripts();
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void AddSC_paladin_spell_scripts();
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void AddSC_priest_spell_scripts();
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void AddSC_rogue_spell_scripts();
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void AddSC_shaman_spell_scripts();
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void AddSC_warlock_spell_scripts();
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void AddSC_warrior_spell_scripts();
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void AddSC_quest_spell_scripts();
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void AddSC_item_spell_scripts();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddSpellsScripts()
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{
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AddSC_deathknight_spell_scripts();
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AddSC_druid_spell_scripts();
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AddSC_generic_spell_scripts();
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AddSC_hunter_spell_scripts();
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AddSC_mage_spell_scripts();
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AddSC_paladin_spell_scripts();
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AddSC_priest_spell_scripts();
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AddSC_rogue_spell_scripts();
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AddSC_shaman_spell_scripts();
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AddSC_warlock_spell_scripts();
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AddSC_warrior_spell_scripts();
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AddSC_quest_spell_scripts();
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AddSC_item_spell_scripts();
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}
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