refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -70,8 +70,8 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData)
if (!seat->CanSwitchFromSeat())
{
recvData.rfinish(); // prevent warnings spam
LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %s tried to switch seats but current seatflags %u don't permit that.",
recvData.GetOpcode(), GetPlayer()->GetGUID().ToString().c_str(), seat->m_flags);
LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: {}, Player {} tried to switch seats but current seatflags {} don't permit that.",
recvData.GetOpcode(), GetPlayer()->GetGUID().ToString(), seat->m_flags);
return;
}
@@ -165,7 +165,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data)
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
LOG_ERROR("network.opcode", "HandleEjectPassenger: Player %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
return;
}
@@ -177,13 +177,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data)
Player* player = ObjectAccessor::GetPlayer(*_player, guid);
if (!player)
{
LOG_ERROR("network.opcode", "Player %s tried to eject player %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} tried to eject player {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
return;
}
if (!player->IsOnVehicle(vehicle->GetBase()))
{
LOG_ERROR("network.opcode", "Player %s tried to eject player %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} tried to eject player {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
return;
}
@@ -192,20 +192,20 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data)
if (seat->IsEjectable())
player->ExitVehicle();
else
LOG_ERROR("network.opcode", "Player %s attempted to eject player %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} attempted to eject player {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
}
else if (guid.IsCreature())
{
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
LOG_ERROR("network.opcode", "Player %s tried to eject creature guid %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} tried to eject creature guid {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
LOG_ERROR("network.opcode", "Player %s tried to eject unit %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} tried to eject unit {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
return;
}
@@ -217,10 +217,10 @@ void WorldSession::HandleEjectPassenger(WorldPacket& data)
unit->ExitVehicle();
}
else
LOG_ERROR("network.opcode", "Player %s attempted to eject creature %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "Player {} attempted to eject creature {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
}
else
LOG_ERROR("network.opcode", "HandleEjectPassenger: Player %s tried to eject invalid %s", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} tried to eject invalid {}", GetPlayer()->GetGUID().ToString(), guid.ToString());
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
@@ -234,8 +234,8 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
LOG_ERROR("network.opcode", "Player %s tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUID().ToString().c_str(), seat->m_ID, seat->m_flags);
LOG_ERROR("network.opcode", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
GetPlayer()->GetGUID().ToString(), seat->m_ID, seat->m_flags);
}
}
}