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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT * correct CheckCompactArrayMaskOverflow * 1 * Update src/server/game/Spells/Spell.cpp * rework logging * add fmt replace logs * logging * FMT_LOG_ * settings * fix startup * 1 * 2 * 3 * 4 * 5 * fmt::print * to fmt
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@@ -304,7 +304,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
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// Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
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if (go->GetGoType() == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.eventId)
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{
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LOG_DEBUG("spells.aura", "Chest ScriptStart id %u for GO %u", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
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LOG_DEBUG("spells.aura", "Chest ScriptStart id {} for GO {}", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
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player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
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}
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}
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@@ -422,7 +422,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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return;
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}
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LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
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LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{}].", target->GetName());
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if (_player->GetLootGUID() != lootguid)
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{
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@@ -433,7 +433,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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if (!_player->IsInRaidWith(target))
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{
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_player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
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//LOG_DEBUG("network", "MasterLootItem: Player %s tried to give an item to ineligible player %s !", GetPlayer()->GetName().c_str(), target->GetName().c_str());
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//LOG_DEBUG("network", "MasterLootItem: Player {} tried to give an item to ineligible player {} !", GetPlayer()->GetName(), target->GetName());
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return;
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}
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@@ -461,7 +461,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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if (slotid >= loot->items.size() + loot->quest_items.size())
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{
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LOG_DEBUG("loot", "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size());
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LOG_DEBUG("loot", "MasterLootItem: Player {} might be using a hack! (slot {}, size {})", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
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return;
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}
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