refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -53,7 +53,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit (%s) not found or you can not interact with him.", guid.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
return;
}
@@ -66,11 +66,11 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
{
LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
if (!CanUseBank())
{
LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
@@ -100,11 +100,11 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& pa
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
{
LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
if (!CanUseBank())
{
LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
return;
}
@@ -150,7 +150,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyB
{
packet.Result = ERR_BANKSLOT_NOTBANKER;
SendPacket(packet.Write());
LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", buyBankSlot.Banker.ToString().c_str());
LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
return;
}
@@ -159,7 +159,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyB
// next slot
++slot;
LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = {}", slot);
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);