refactor(Core/Logging): switch to fmt style for LOG_ (#10366)

* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
This commit is contained in:
Kargatum
2022-01-27 22:44:41 +07:00
committed by GitHub
parent 5228d29379
commit 5969df4e30
211 changed files with 3689 additions and 3842 deletions

View File

@@ -254,7 +254,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
itr2 = itr++;
if (!bg->IsPlayerInBattleground(itr2->first))
{
LOG_ERROR("bg.battleground", "Player %s has scoreboard entry for battleground %u but is not in battleground!", itr->first.ToString().c_str(), bg->GetBgTypeID());
LOG_ERROR("bg.battleground", "Player {} has scoreboard entry for battleground {} but is not in battleground!", itr->first.ToString(), bg->GetBgTypeID());
continue;
}
@@ -369,7 +369,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
// should never happen
if (++scoreCount >= bg->GetMaxPlayersPerTeam() * 2 && itr != bg->GetPlayerScoresEnd())
{
LOG_INFO("misc", "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bgTypeId, bg->GetPlayerScoresSize(), bg->GetMaxPlayersPerTeam() * 2);
LOG_INFO("misc", "Battleground {} scoreboard has more entries ({}) than allowed players in this bg ({})", bgTypeId, bg->GetPlayerScoresSize(), bg->GetMaxPlayersPerTeam() * 2);
break;
}
}
@@ -537,7 +537,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
LOG_ERROR("bg.battleground", "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
LOG_ERROR("bg.battleground", "Battleground ID {} not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
continue;
}
@@ -558,14 +558,14 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
LOG_ERROR("bg.battleground", "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
LOG_ERROR("bg.battleground", "Table `battleground_template` for id {} has bad values for MinPlayersPerTeam ({}) and MaxPlayersPerTeam({})",
data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
continue;
}
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
LOG_ERROR("bg.battleground", "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
LOG_ERROR("bg.battleground", "Table `battleground_template` for id {} has bad values for LevelMin ({}) and LevelMax({})",
data.bgTypeId, data.LevelMin, data.LevelMax);
continue;
}
@@ -593,7 +593,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
LOG_ERROR("bg.battleground", "Table `battleground_template` for id %u have non-existed `game_graveyard` table id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
LOG_ERROR("bg.battleground", "Table `battleground_template` for id {} have non-existed `game_graveyard` table id {} in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
@@ -607,7 +607,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
LOG_ERROR("bg.battleground", "Table `battleground_template` for id %u have non-existed `game_graveyard` table id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
LOG_ERROR("bg.battleground", "Table `battleground_template` for id {} have non-existed `game_graveyard` table id {} in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
}
@@ -623,7 +623,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} battlegrounds in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -869,18 +869,18 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry))
{
if ((cInfo->npcflag & UNIT_NPC_FLAG_BATTLEMASTER) == 0)
LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` is not a battlemaster.", entry);
LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` is not a battlemaster.", entry);
}
else
{
LOG_ERROR("sql.sql", "Creature (Entry: %u) listed in `battlemaster_entry` does not exist.", entry);
LOG_ERROR("sql.sql", "Creature (Entry: {}) listed in `battlemaster_entry` does not exist.", entry);
continue;
}
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
LOG_ERROR("sql.sql", "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
LOG_ERROR("sql.sql", "Table `battlemaster_entry` contain entry {} for not existed battleground type {}, ignored.", entry, bgTypeId);
continue;
}
@@ -889,7 +889,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
CheckBattleMasters();
LOG_INFO("server.loading", ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} battlemaster entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -900,7 +900,7 @@ void BattlegroundMgr::CheckBattleMasters()
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && mBattleMastersMap.find(itr->second.Entry) == mBattleMastersMap.end())
{
LOG_ERROR("sql.sql", "CreatureTemplate (Entry: %u) has UNIT_NPC_FLAG_BATTLEMASTER but no data in `battlemaster_entry` table. Removing flag!", itr->second.Entry);
LOG_ERROR("sql.sql", "CreatureTemplate (Entry: {}) has UNIT_NPC_FLAG_BATTLEMASTER but no data in `battlemaster_entry` table. Removing flag!", itr->second.Entry);
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER;
}
}