mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Revert "Build/Clang: fixed 96 warnings + improved code readability"
This reverts commit a4589f71d5.
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@@ -226,8 +226,8 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
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}
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if (sourceCanSwim)
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{
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if ((startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL)) ||
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(endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL)))
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if (startPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(startPos.x, startPos.y, startPos.z, MAP_ALL_LIQUIDS, NULL) ||
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endPoly == INVALID_POLYREF && LIQUID_MAP_NO_WATER == _sourceUnit->GetBaseMap()->getLiquidStatus(endPos.x, endPos.y, endPos.z, MAP_ALL_LIQUIDS, NULL))
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{
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_type = PATHFIND_NOPATH;
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return;
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@@ -121,9 +121,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
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Position dest = {x, y, z, 0.0f};
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if (GameObject* pillar = ((BattlegroundRV*)bg)->GetPillarAtPosition(&dest))
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{
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if ((pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0) ||
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owner->GetPositionZ() > 31.0f ||
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owner->GetTransGUID() == pillar->GetGUID())
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if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0 || owner->GetPositionZ() > 31.0f || owner->GetTransGUID() == pillar->GetGUID())
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{
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if (pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() == 0)
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z = std::max(z, 28.28f);
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@@ -137,8 +135,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
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init.Launch();
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return;
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}
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if (pillar->GetGoState() == GO_STATE_ACTIVE ||
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(pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0))
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if (pillar->GetGoState() == GO_STATE_ACTIVE || pillar->GetGoState() == GO_STATE_READY && pillar->ToTransport()->GetPathProgress() > 0)
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{
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Position pos;
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owner->GetFirstCollisionPositionForTotem(pos, owner->GetExactDist2d(i_target.getTarget()), owner->GetAngle(i_target.getTarget())-owner->GetOrientation(), false);
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@@ -161,8 +158,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool ini
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if (result)
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{
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float maxDist = MELEE_RANGE + owner->GetMeleeReach() + i_target->GetMeleeReach();
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if ((!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH)) ||
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(!i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist))
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if (!forceDest && (i_path->GetPathType() & PATHFIND_NOPATH || !i_offset && !isPlayerPet && i_target->GetExactDistSq(i_path->GetActualEndPosition().x, i_path->GetActualEndPosition().y, i_path->GetActualEndPosition().z) > maxDist*maxDist))
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{
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lastPathingFailMSTime = World::GetGameTimeMS();
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owner->m_targetsNotAcceptable[i_target->GetGUID()] = MMapTargetData(sWorld->GetGameTime()+DISALLOW_TIME_AFTER_FAIL, owner, i_target.getTarget());
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