Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot

This commit is contained in:
Yunfan Li
2023-10-22 19:52:23 +08:00
203 changed files with 7031 additions and 2667 deletions

View File

@@ -365,17 +365,15 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
//SaveRespawnTime();
}
float x, y, z, o;
GetRespawnPosition(x, y, z, &o);
SetHomePosition(x, y, z, o);
SetPosition(x, y, z, o);
// xinef: relocate notifier
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
// pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
if (IsFalling())
StopMoving();
float x, y, z, o;
GetRespawnPosition(x, y, z, &o);
UpdateAllowedPositionZ(x, y, z);
SetHomePosition(x, y, z, o);
GetMap()->CreatureRelocation(this, x, y, z, o);
}
/**
@@ -537,7 +535,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
float armor = (float)stats->GenerateArmor(cInfo); /// @todo: Why is this treated as uint32 when it's a float?
float armor = stats->GenerateArmor(cInfo);
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_HOLY]));
SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FIRE]));
@@ -580,13 +578,13 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
}
if (GetMovementTemplate().IsRooted())
{
SetControlled(true, UNIT_STATE_ROOT);
}
SetDetectionDistance(cInfo->detection_range);
// Update movement
if (IsRooted())
SetControlled(true, UNIT_STATE_ROOT);
UpdateMovementFlags();
LoadSpellTemplateImmunity();
if (updateAI)
@@ -1489,6 +1487,9 @@ void Creature::SelectLevel(bool changelevel)
uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
if (changelevel)
SetLevel(level);
@@ -2078,9 +2079,7 @@ void Creature::Respawn(bool force)
m_respawnedTime = GameTime::GetGameTime().count();
}
m_respawnedTime = GameTime::GetGameTime().count();
// xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
UpdateObjectVisibility(false);
UpdateObjectVisibility();
}
void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
@@ -2753,6 +2752,14 @@ bool Creature::IsSpellProhibited(SpellSchoolMask idSchoolMask) const
return false;
}
void Creature::ClearProhibitedSpellTimers()
{
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
{
m_ProhibitSchoolTime[i] = 0;
}
}
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
{
CreatureSpellCooldown spellCooldown;
@@ -3110,7 +3117,7 @@ bool Creature::SetDisableGravity(bool disable, bool packetOnly /*= false*/, bool
return true;
}
if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
{
if (IsLevitating())
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_FLY);
@@ -3259,7 +3266,7 @@ bool Creature::SetHover(bool enable, bool packetOnly /*= false*/, bool updateAni
if (!packetOnly && !Unit::SetHover(enable))
return false;
if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !GetMovementTemplate().IsRooted())
if (updateAnimationTier && IsAlive() && !HasUnitState(UNIT_STATE_ROOT) && !IsRooted())
{
if (IsLevitating())
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_FLY);

View File

@@ -82,6 +82,7 @@ public:
[[nodiscard]] bool CanEnterWater() const override;
[[nodiscard]] bool CanFly() const override { return GetMovementTemplate().IsFlightAllowed() || IsFlying(); }
[[nodiscard]] bool CanHover() const { return GetMovementTemplate().Ground == CreatureGroundMovementType::Hover || IsHovering(); }
[[nodiscard]] bool IsRooted() const { return GetMovementTemplate().IsRooted(); }
MovementGeneratorType GetDefaultMovementType() const override { return m_defaultMovementType; }
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
@@ -165,6 +166,7 @@ public:
[[nodiscard]] uint32 GetSpellCooldown(uint32 spell_id) const;
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
[[nodiscard]] bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const;
void ClearProhibitedSpellTimers();
[[nodiscard]] bool HasSpell(uint32 spellID) const override;

View File

@@ -292,7 +292,7 @@ struct CreatureBaseStats
{
uint32 BaseHealth[MAX_EXPANSIONS];
uint32 BaseMana;
uint32 BaseArmor;
float BaseArmor;
uint32 AttackPower;
uint32 RangedAttackPower;
float BaseDamage[MAX_EXPANSIONS];
@@ -313,9 +313,9 @@ struct CreatureBaseStats
return uint32(std::ceil(BaseMana * info->ModMana));
}
uint32 GenerateArmor(CreatureTemplate const* info) const
float GenerateArmor(CreatureTemplate const* info) const
{
return uint32(std::ceil(BaseArmor * info->ModArmor));
return std::ceil(BaseArmor * info->ModArmor);
}
float GenerateBaseDamage(CreatureTemplate const* info) const

View File

@@ -2280,7 +2280,14 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= nullptr*/
if (!IsDestructibleBuilding())
return;
if (!m_goValue.Building.MaxHealth || !change)
// if this building doesn't have health, return
if (!m_goValue.Building.MaxHealth)
return;
sScriptMgr->OnGameObjectModifyHealth(this, attackerOrHealer, change, sSpellMgr->GetSpellInfo(spellId));
// if the health isn't being changed, return
if (!change)
return;
if (!m_allowModifyDestructibleBuilding)

View File

@@ -65,7 +65,7 @@ constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max
VISIBILITY_DISTANCE_SMALL,
VISIBILITY_DISTANCE_LARGE,
VISIBILITY_DISTANCE_GIGANTIC,
VISIBILITY_DISTANCE_INFINITE
MAX_VISIBILITY_DISTANCE
};
Object::Object() : m_PackGUID(sizeof(uint64) + 1)
@@ -2922,7 +2922,7 @@ void WorldObject::DestroyForNearbyPlayers()
}
}
void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
//updates object's visibility for nearby players
Acore::VisibleChangesNotifier notifier(*this);
@@ -2931,28 +2931,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
void WorldObject::AddToNotify(uint16 f)
{
if (!(m_notifyflags & f))
if (Unit* u = ToUnit())
{
if (f & NOTIFY_VISIBILITY_CHANGED)
{
uint32 EVENT_VISIBILITY_DELAY = u->FindMap() ? DynamicVisibilityMgr::GetVisibilityNotifyDelay(u->FindMap()->GetEntry()->map_type) : 1000;
uint32 diff = getMSTimeDiff(u->m_last_notify_mstime, GameTime::GetGameTimeMS().count());
if (diff >= EVENT_VISIBILITY_DELAY / 2)
EVENT_VISIBILITY_DELAY /= 2;
else
EVENT_VISIBILITY_DELAY -= diff;
u->m_delayed_unit_relocation_timer = EVENT_VISIBILITY_DELAY;
u->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + EVENT_VISIBILITY_DELAY - 1;
}
else if (f & NOTIFY_AI_RELOCATION)
{
u->m_delayed_unit_ai_notify_timer = u->FindMap() ? DynamicVisibilityMgr::GetAINotifyDelay(u->FindMap()->GetEntry()->map_type) : 500;
}
m_notifyflags |= f;
}
m_notifyflags |= f;
}
struct WorldObjectChangeAccumulator

View File

@@ -379,14 +379,23 @@ class MovableMapObject
template<class T> friend class RandomMovementGenerator;
protected:
MovableMapObject() = default;
MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE)
{
_newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
}
private:
Cell _currentCell;
[[nodiscard]] Cell const& GetCurrentCell() const { return _currentCell; }
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
Cell _currentCell;
MapObjectCellMoveState _moveState{MAP_OBJECT_CELL_MOVE_NONE};
MapObjectCellMoveState _moveState;
Position _newPosition;
void SetNewCellPosition(float x, float y, float z, float o)
{
_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
_newPosition.Relocate(x, y, z, o);
}
};
class WorldObject : public Object, public WorldLocation
@@ -538,7 +547,7 @@ public:
void GetDeadCreatureListInGrid(std::list<Creature*>& lList, float maxSearchRange, bool alive = false) const;
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
virtual void UpdateObjectVisibility(bool forced = true);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set) override;
void GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry);

View File

@@ -28,16 +28,15 @@
#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
#define TRADE_DISTANCE 11.11f
#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects, experimental
#define SIGHT_RANGE_UNIT 50.0f
#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
#define VISIBILITY_DISTANCE_INFINITE 533.0f
#define VISIBILITY_DISTANCE_GIGANTIC 400.0f
#define VISIBILITY_DISTANCE_LARGE 200.0f
#define VISIBILITY_DISTANCE_NORMAL 100.0f
#define VISIBILITY_DISTANCE_SMALL 50.0f
#define VISIBILITY_DISTANCE_TINY 25.0f
#define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents
#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
#define VISIBILITY_DIST_WINTERGRASP 175.0f
#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards

View File

@@ -1294,6 +1294,8 @@ uint8 Player::GetChatTag() const
tag |= CHAT_TAG_DND;
if (isAFK())
tag |= CHAT_TAG_AFK;
if (IsCommentator())
tag |= CHAT_TAG_COM;
if (IsDeveloper())
tag |= CHAT_TAG_DEV;
@@ -4653,7 +4655,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
void Player::DurabilityLoss(Item* item, double percent)
{
if(!item)
if(!item || percent == 0.0)
return;
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);

View File

@@ -839,7 +839,7 @@ enum PlayerChatTag
CHAT_TAG_AFK = 0x01,
CHAT_TAG_DND = 0x02,
CHAT_TAG_GM = 0x04,
CHAT_TAG_COM = 0x08, // Commentator
CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
CHAT_TAG_DEV = 0x10,
};
@@ -1139,6 +1139,8 @@ public:
void SendTaxiNodeStatusMultiple();
// mount_id can be used in scripting calls
[[nodiscard]] bool IsCommentator() const { return HasPlayerFlag(PLAYER_FLAGS_COMMENTATOR2); }
void SetCommentator(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_COMMENTATOR2, on); }
[[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
void SetDeveloper(bool on) { ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER, on); }
[[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
@@ -1553,6 +1555,7 @@ public:
void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
void SaveGoldToDB(CharacterDatabaseTransaction trans);
void _SaveSkills(CharacterDatabaseTransaction trans);
static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
@@ -2349,7 +2352,7 @@ public:
bool IsVisibleGloballyFor(Player const* player) const;
void GetInitialVisiblePackets(Unit* target);
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer(bool mapChange = false);
void UpdateVisibilityOf(WorldObject* target);
void UpdateTriggerVisibility();
@@ -2696,7 +2699,6 @@ public:
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
void _SaveSkills(CharacterDatabaseTransaction trans);
void _SaveSpells(CharacterDatabaseTransaction trans);
void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
void _SaveEntryPoint(CharacterDatabaseTransaction trans);

View File

@@ -413,14 +413,6 @@ void Player::Update(uint32 p_time)
TeleportTo(teleportStore_dest, teleportStore_options);
}
if (!IsBeingTeleported() && bRequestForcedVisibilityUpdate)
{
bRequestForcedVisibilityUpdate = false;
UpdateObjectVisibility(true, true);
m_delayed_unit_relocation_timer = 0;
RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
}
sScriptMgr->OnAfterPlayerUpdate(this, p_time);
}
@@ -1552,23 +1544,13 @@ void Player::UpdateVisibilityForPlayer(bool mapChange)
m_seer = this;
}
Acore::VisibleNotifier notifierNoLarge(
*this, mapChange,
false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(m_seer, notifierNoLarge,
GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
notifierNoLarge.SendToSelf();
Acore::VisibleNotifier notifierLarge(
*this, mapChange, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
notifierLarge.SendToSelf();
if (mapChange)
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
// updates visibility of all objects around point of view for current player
Acore::VisibleNotifier notifier(*this, mapChange);
Cell::VisitAllObjects(m_seer, notifier, GetSightRange());
notifier.SendToSelf(); // send gathered data
}
void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
void Player::UpdateObjectVisibility(bool forced)
{
// Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
if (!IsInWorld())
@@ -1578,11 +1560,6 @@ void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else if (!isBeingLoaded())
{
if (!fromUpdate) // pussywizard:
{
bRequestForcedVisibilityUpdate = true;
return;
}
Unit::UpdateObjectVisibility(true);
UpdateVisibilityForPlayer();
}

View File

@@ -317,12 +317,6 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
m_last_notify_mstime = 0;
m_delayed_unit_relocation_timer = 0;
m_delayed_unit_ai_notify_timer = 0;
bRequestForcedVisibilityUpdate = false;
m_applyResilience = false;
_instantCast = false;
@@ -411,32 +405,6 @@ void Unit::Update(uint32 p_time)
if (!IsInWorld())
return;
// pussywizard:
if (GetTypeId() != TYPEID_PLAYER || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
{
if (m_delayed_unit_relocation_timer)
{
if (m_delayed_unit_relocation_timer <= p_time)
{
m_delayed_unit_relocation_timer = 0;
//ExecuteDelayedUnitRelocationEvent();
FindMap()->i_objectsForDelayedVisibility.insert(this);
}
else
m_delayed_unit_relocation_timer -= p_time;
}
if (m_delayed_unit_ai_notify_timer)
{
if (m_delayed_unit_ai_notify_timer <= p_time)
{
m_delayed_unit_ai_notify_timer = 0;
ExecuteDelayedUnitAINotifyEvent();
}
else
m_delayed_unit_ai_notify_timer -= p_time;
}
}
_UpdateSpells( p_time );
if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
@@ -8191,13 +8159,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
break;
}
// Shaman T8 Elemental 4P Bonus
case 64928:
{
basepoints0 = CalculatePct(int32(damage), triggerAmount);
triggered_spell_id = 64930; // Electrified
break;
}
// Shaman T9 Elemental 4P Bonus
case 67228:
{
@@ -17541,13 +17502,17 @@ void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuar
player->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
player->SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
// call MoveInLineOfSight for nearby contested guards
AddToNotify(NOTIFY_AI_RELOCATION);
Acore::AIRelocationNotifier notifier(*this);
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
for (Unit* unit : m_Controlled)
{
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
// call MoveInLineOfSight for nearby contested guards
AddToNotify(NOTIFY_AI_RELOCATION);
if (!unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
unit->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
Acore::AIRelocationNotifier notifier(*unit);
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
}
}
}
@@ -19408,7 +19373,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
}
}
void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
void Unit::UpdateObjectVisibility(bool forced)
{
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
@@ -19416,8 +19381,7 @@ void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
{
WorldObject::UpdateObjectVisibility(true);
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
Cell::VisitAllObjects(this, notifier, radius);
Cell::VisitAllObjects(this, notifier, GetVisibilityRange());
}
}
@@ -20774,124 +20738,6 @@ bool ConflagrateAuraStateDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time
return true;
}
void Unit::ExecuteDelayedUnitRelocationEvent()
{
this->RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
if (this->HasSharedVision())
for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
if (Player* player = (*itr))
{
if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
continue;
WorldObject* viewPoint = player;
if (player->m_seer && player->m_seer->IsInWorld())
viewPoint = player->m_seer;
if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
continue;
if (Unit* active = viewPoint->ToUnit())
{
//if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
// active = player;
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
continue;
// this will be relocated below sharedvision!
//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
if (Player* player = this->ToPlayer())
{
WorldObject* viewPoint = player;
if (player->m_seer && player->m_seer->IsInWorld())
viewPoint = player->m_seer;
if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
return;
if (Unit* active = viewPoint->ToUnit())
{
if (active->IsVehicle())
active = player;
if (!player->GetFarSightDistance())
{
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
if (!player->GetFarSightDistance())
{
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
this->AddToNotify(NOTIFY_AI_RELOCATION);
}
else if (Creature* unit = this->ToCreature())
{
if (!unit->IsPositionValid())
return;
float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
Acore::CreatureRelocationNotifier relocate(*unit);
Cell::VisitAllObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
this->AddToNotify(NOTIFY_AI_RELOCATION);
}
}
void Unit::ExecuteDelayedUnitAINotifyEvent()
{
this->RemoveFromNotify(NOTIFY_AI_RELOCATION);
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
return;
Acore::AIRelocationNotifier notifier(*this);
float radius = 60.0f;
Cell::VisitAllObjects(this, notifier, radius);
}
void Unit::SetInFront(WorldObject const* target)
{
if (!HasUnitState(UNIT_STATE_CANNOT_TURN))

View File

@@ -2145,7 +2145,7 @@ public:
// common function for visibility checks for player/creatures with detection code
[[nodiscard]] uint32 GetPhaseByAuras() const;
void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite WorldObject::SetPhaseMask
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
uint32 m_lastSanctuaryTime;
@@ -2419,14 +2419,6 @@ public:
void AddPointedBy(SafeUnitPointer* sup) { SafeUnitPointerSet.insert(sup); }
void RemovePointedBy(SafeUnitPointer* sup) { SafeUnitPointerSet.erase(sup); }
static void HandleSafeUnitPointersOnDelete(Unit* thisUnit);
// Relocation Nofier optimization
Position m_last_notify_position;
uint32 m_last_notify_mstime;
uint16 m_delayed_unit_relocation_timer;
uint16 m_delayed_unit_ai_notify_timer;
bool bRequestForcedVisibilityUpdate;
void ExecuteDelayedUnitRelocationEvent();
void ExecuteDelayedUnitAINotifyEvent();
// cooldowns
[[nodiscard]] virtual bool HasSpellCooldown(uint32 /*spell_id*/) const { return false; }