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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -219,7 +219,7 @@ void BattlefieldWG::OnBattleStart()
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m_titansRelic = go->GetGUID();
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}
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else
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LOG_ERROR("server", "WG: Failed to spawn titan relic.");
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LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
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// Update tower visibility and update faction
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for (GuidUnorderedSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
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@@ -498,7 +498,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
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case AREA_THE_CHILLED_QUAGMIRE:
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return BATTLEFIELD_WG_GY_HORDE;
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default:
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LOG_ERROR("server", "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
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LOG_ERROR("bg.battlefield", "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
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break;
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}
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@@ -1194,7 +1194,7 @@ struct BfWGGameObjectBuilding
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if (GameObject* go = m_WG->GetRelic())
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go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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else
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LOG_ERROR("server", "BattlefieldWG: Relic not found.");
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LOG_ERROR("bg.battlefield", "BattlefieldWG: Relic not found.");
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break;
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case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
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case BATTLEFIELD_WG_OBJECTTYPE_WALL:
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