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chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -292,7 +292,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
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if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
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StalkerGuid = creature->GetGUID();
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else
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LOG_ERROR("server", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
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LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
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}
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void Battlefield::KickAfkPlayers()
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@@ -582,10 +582,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
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if (m_GraveyardList[id])
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return m_GraveyardList[id];
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else
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LOG_ERROR("server", "Battlefield::GetGraveyardById Id:%u not existed", id);
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LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u not existed", id);
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}
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else
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LOG_ERROR("server", "Battlefield::GetGraveyardById Id:%u cant be found", id);
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LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u cant be found", id);
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return nullptr;
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}
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@@ -677,7 +677,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
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{
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if (!spirit)
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{
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LOG_ERROR("server", "BfGraveyard::SetSpirit: Invalid Spirit.");
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LOG_ERROR("bg.battlefield", "BfGraveyard::SetSpirit: Invalid Spirit.");
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return;
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}
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@@ -784,7 +784,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
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Map* map = sMapMgr->CreateBaseMap(m_MapId);
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if (!map)
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{
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LOG_ERROR("server", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
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LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
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return nullptr;
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}
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@@ -798,7 +798,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
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Creature* creature = new Creature(true);
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if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
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{
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LOG_ERROR("server", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
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LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
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delete creature;
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return nullptr;
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}
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@@ -830,7 +830,7 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
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if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(), 100, GO_STATE_READY))
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{
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LOG_ERROR("sql.sql", "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
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LOG_ERROR("server", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
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LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
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delete go;
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return nullptr;
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}
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@@ -923,9 +923,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
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{
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ASSERT(capturePoint);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("bg.battlefield", "Creating capture point %u", capturePoint->GetEntry());
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#endif
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m_capturePoint = capturePoint->GetGUID();
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@@ -933,7 +931,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
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GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
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if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
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{
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LOG_ERROR("server", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
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LOG_ERROR("bg.battlefield", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
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return false;
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}
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@@ -1089,7 +1087,7 @@ bool BfCapturePoint::Update(uint32 diff)
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if (m_OldState != m_State)
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{
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//LOG_ERROR("server", "%u->%u", m_OldState, m_State);
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//LOG_ERROR("bg.battlefield", "%u->%u", m_OldState, m_State);
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if (oldTeam != m_team)
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ChangeTeam(oldTeam);
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return true;
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