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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Packets): Bank packets (#9627)
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@@ -1144,143 +1144,6 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
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_player->UpdateTitansGrip();
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}
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void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
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{
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LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
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ObjectGuid guid;
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recvPacket >> guid;
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if (!CanUseBank(guid))
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{
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//TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - Unit (%s) not found or you can't interact with him.", guid.ToString().c_str());
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return;
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}
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uint32 slot = _player->GetBankBagSlotCount();
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// next slot
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++slot;
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LOG_DEBUG("network.opcode", "PLAYER: Buy bank bag slot, slot number = %u", slot);
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BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
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WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
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if (!slotEntry)
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{
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data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
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SendPacket(&data);
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return;
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}
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uint32 price = slotEntry->price;
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if (!_player->HasEnoughMoney(price))
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{
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data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
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SendPacket(&data);
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return;
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}
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_player->SetBankBagSlotCount(slot);
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_player->ModifyMoney(-int32(price));
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data << uint32(ERR_BANKSLOT_OK);
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SendPacket(&data);
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
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}
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void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
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{
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LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM");
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uint8 srcbag, srcslot;
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recvPacket >> srcbag >> srcslot;
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LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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if (!CanUseBank())
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{
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//TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* pItem = _player->GetItemByPos(srcbag, srcslot);
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if (!pItem)
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return;
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
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{
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_player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
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return;
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}
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_player->RemoveItem(srcbag, srcslot, true);
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_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
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_player->BankItem(dest, pItem, true);
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_player->UpdateTitansGrip();
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}
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void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
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{
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LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
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uint8 srcbag, srcslot;
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recvPacket >> srcbag >> srcslot;
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LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
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if (!CanUseBank())
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{
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//TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
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return;
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}
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Item* pItem = _player->GetItemByPos(srcbag, srcslot);
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if (!pItem)
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return;
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if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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uint32 count = pItem->GetCount();
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_player->RemoveItem(srcbag, srcslot, true);
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if (Item const* storedItem = _player->StoreItem(dest, pItem, true))
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_player->ItemAddedQuestCheck(storedItem->GetEntry(), count);
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}
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else // moving from inventory to bank
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{
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, pItem, nullptr);
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return;
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}
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_player->RemoveItem(srcbag, srcslot, true);
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_player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
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_player->BankItem(dest, pItem, true);
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_player->UpdateTitansGrip();
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}
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}
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void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
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{
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if (!_player->IsAlive())
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@@ -1767,24 +1630,6 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
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SendPacket(&data);
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}
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bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
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{
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// bankerGUID parameter is optional, set to 0 by default.
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if (!bankerGUID)
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bankerGUID = m_currentBankerGUID;
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bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
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if (!isUsingBankCommand)
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
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if (!creature)
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return false;
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}
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return true;
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}
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bool WorldSession::recoveryItem(Item* pItem)
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{
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if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD)
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