refactor(Core): DespawnOrUnsummon (#23141)

This commit is contained in:
天鹭
2025-10-13 14:36:23 +08:00
committed by GitHub
parent 8e2e30328f
commit 53238a68d3
148 changed files with 363 additions and 366 deletions

View File

@@ -308,7 +308,7 @@ public:
me->CastSpell(me, SPELL_FACE_ME, true);
me->CastSpell(me, SPELL_SURGE_VISUAL, true);
me->CastSpell(me, SPELL_MERGE, false);
me->DespawnOrUnsummon(2000);
me->DespawnOrUnsummon(2s);
events.Reset();
break;
}
@@ -382,7 +382,7 @@ public:
{
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->MoveCharge(1672.96f, 743.488f, 143.338f, 7.0f, POINT_MERGE);
me->DespawnOrUnsummon(1200);
me->DespawnOrUnsummon(1200ms);
}
}

View File

@@ -133,7 +133,7 @@ public:
despawnTime = (summon->GetDistance(target) / 40.0f * 1000) + 500;
}
summon->DespawnOrUnsummon(despawnTime);
summon->DespawnOrUnsummon(Milliseconds(despawnTime));
}
uint32 GetData(uint32 /*type*/) const override