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refactor(Core): DespawnOrUnsummon (#23141)
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@@ -192,7 +192,7 @@ class spell_winter_veil_racer_slam_hit : public SpellScript
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return;
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target->CastSpell(target->GetPositionX() + irand(-10, 10), target->GetPositionY() + irand(-10, 10), target->GetPositionZ(), SPELL_RACER_DEATH_VISUAL, true);
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target->DespawnOrUnsummon(3000);
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target->DespawnOrUnsummon(3s);
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target->CastSpell(target, SPELL_RACER_FLAMES, true);
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caster->CastSpell(caster, SPELL_RACER_KILL_COUNTER, true);
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